Full notes
Full Super Space Galaxy update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
Super Space Galaxy changes
Super Space Galaxy is made in Clickteam Fusion 2.5. I've been using Clickteam products since the days of Klik & Play in 1994, and while it can be a great tool, I know it's hard to get started. I had to figure out many things by myself over the years, and I want to pass some of that knowledge on to you. That's why I've decided to make a series of tutorials that make useful, complete features for your games.
Here's a free tutorial I made on how to make a 'physics engine' in Clickteam Fusion. This physics system is the basis for the smooth movement in Super Space Galaxy and it's a great foundation to build other things.
There are in-depth paid tutorials on my Patreon. These are much longer and will give you powerful features for your games, like the colour-flashing effect that's used in Super Space Galaxy. My Patreon members also get all the tutorials included in their membership, so you might find subscribing to my Patreon a great investment. I also plan to make a lot of 'free samples' so there'll be something for everyone.
Let me know what aspect of Clickteam Fusion you're interested in and I may make a tutorial for you!
Source
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