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Steam News27 January 20188y ago

Slime Update 1.0.2

Hey! This is another stability/bugfix update, with even more love for our non-English speaking friends.

Full notes

Full Super Slime Arena update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey! This is another stability/bugfix update, with even more love for our non-English speaking friends. This patch isn't available on Macs yet, because the guy who does our Mac builds is currently busy at a game jam; we should have it up after this weekend, sorry for the delay.

What changed

3 fixes1 addition3 changes0 removals
  • Performance
  • UI and audio
  • Fixes
  • Gameplay
changedHey! This is another stability/bugfix update, with even more love for our non-English speaking friends. This patch isn't available on Macs yet, because the guy who does our Mac builds is currently busy at a game jam; we should have it up after this weekend, sorry for the delay.
fixedFixed issue where saving a custom binding with a non-ASCII name would cause the game to crash on startup.
fixedFixed issue where online and binding names wouldn't be rendered if their character set didn't match your local one (i.e. kana not displaying if your language was set to English).
fixedFixed issue where an incorrectly configured controller binding could trap you on the binding edit screen.
changedMonobattle netplay is less buggy than it was previously, but scores don't appear to be syncing properly; still working on this one.
changedMisc. crash fixes. Again, read on for more technical details: That first issue was due to our system saving custom bindings in a file with the same name as the binding; Haxe string representations and windows file names were colliding in a way that produced a corrupted filename, and when the game tried to load it on startup it would crash. Now all custom bindings are saved in a single file called "custombindings.xml", so that can't happen! This won't invalidate any old bindings that were properly working before, don't worry; it only affects the saving process, the loading process is identical to before. Fixing the "Custom{[file_write,stderr]}" problem:

Super Slime Arena changes

changedHey! This is another stability/bugfix update, with even more love for our non-English speaking friends. This patch isn't available on Macs yet, because the guy who does our Mac builds is currently busy at a game jam; we should have it up after this weekend, sorry for the delay.
fixedFixed issue where saving a custom binding with a non-ASCII name would cause the game to crash on startup.
fixedFixed issue where online and binding names wouldn't be rendered if their character set didn't match your local one (i.e. kana not displaying if your language was set to English).
fixedFixed issue where an incorrectly configured controller binding could trap you on the binding edit screen.
changedMonobattle netplay is less buggy than it was previously, but scores don't appear to be syncing properly; still working on this one.

Fixed issue where saving a custom binding with a non-ASCII name would cause the game to crash on startup.

Fixed issue where online and binding names wouldn't be rendered if their character set didn't match your local one (i.e. kana not displaying if your language was set to English).

Fixed issue where an incorrectly configured controller binding could trap you on the binding edit screen.

Monobattle netplay is less buggy than it was previously, but scores don't appear to be syncing properly; still working on this one.

Misc. crash fixes. Again, read on for more technical details: That first issue was due to our system saving custom bindings in a file with the same name as the binding; Haxe string representations and windows file names were colliding in a way that produced a corrupted filename, and when the game tried to load it on startup it would crash. Now all custom bindings are saved in a single file called "custombindings.xml", so that can't happen! This won't invalidate any old bindings that were properly working before, don't worry; it only affects the saving process, the loading process is identical to before. Fixing the "Custom{[file_write,stderr]}" problem:

  1. Right click Super Slime Arena in your library / Properties / Local Files/ Browse Local Files

  2. Open the game folder / Go to assets / Go to controllers

  3. Delete any files whose names appear to be garbled/random text

  4. Restart the game

The second issue was just a system limitation of ours; basically all text in the game is rendered in a font (usually a bitmap) that corresponds to your native language setting. We added a way to flag certain text as being in an arbitrary character set, which auto-detects which font should be used to render it based on the Unicode characters it contains. The third issue just returns control to all inputs after a controller is bound instead of locking it to the bound one; this way if you map up *and* down to the same direction by accident, you can still navigate around the menu and fix it using the arrow keys or WASD (or even a different controller if you've got one). Thank you and stay slimy!

Source

Steam News / 27 January 2018

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