Full notes
Full Super Sketchy Party update
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Repeated intro
Hey there again,
What changed
- Gameplay
- UI and audio
- Compatibility
- Performance
Happy new year to all of you and welcome back!
There are a few things we have improved since the last time, so let’s get right to it.
The Content Update
We’re pretty confident with our content by now, but we always wanted to let the community expand on our base content. That’s why until now you were able to send in new words, that could then be reviewed by us and added to the main game content.
We are now expanding on that concept of player agency by letting you vote on content.
With this feedback we can get a better picture of the submitted content, especially when we don’t speak the language.
But that’s not all: When a word is submitted, we translate that word into a few other languages, but don’t add it to games content immediately. Instead we put these words in a queue, where they can be judged.
We’re doing that, so all players can benefit from the submitted content, but we know that many phrases that sound good and make sense in one language, are completely unusable in others. But since our russian pun skills are not exactly up to par, we’ll try this approach together with you.
You can find the new feature in the Content Submission submenu in the mainmenu.
Controller support
Our vision with Super Sketchy Party is to support as many devices as possible and controller support is a step into that direction. With the release of the Steam Deck around the corner more so than ever.
But when you play Super Sketchy Party, you quickly realise that you don’t really need any kind of controller for the main game and that has been our approach with the implementation as well. So as of now you can control the main menu, host a game or change the settings. That should be just enough to get a first impression if this is something worth spending more time on.
Stability & Bugs
Since the last update we’ve adressed a few minor bugs to improve the overall experience. We also found a more major bug, where sometimes players would get disconnected from a running party. If you encountered this problem, we apologize for the inconvenience, since we want to keep the game as stable as possible and hope you give us another shot in the future.
What’s next
We’ll keep a close eye on performance and stability, but our next feature will be exiciting for all of us. We’ve noticed that during the rounds, the players barely need to interact with each other. That’s something we want to change with the addition of cards. Here is a sneak peak:
Source
Changelog.gg summarizes and formats this update. How we read updates.
