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Steam News5 February 20242y ago

v1.2.0 - The Achievements Update

I'm feeling a bit under the weather (cough, cough), so I'll keep this brief: - Achievements - Juke Box - Improved movement - Some redesigned levels - Skin descriptions - Reworked endgame - Many tweaks and bug fixes Rega

Full notes

Full Super Retro Retry update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition4 changes0 removals
  • Store
  • Gameplay
changedAchievements - Juke Box - Improved movement - Some redesigned levels - Skin descriptions - Reworked endgame - Many tweaks and bug fixes
addedRegarding achievements Only achievements related to accumulated deaths before the update will activate automatically. If you don't want that to happen, reset your saved game before starting a new game to unlock them gradually one by one (beware, you'll lose all progress!).
changedAnd the improved movement? Between frustration and fun, I'll always choose fun. I've made very subtle adjustments to the movement to benefit the player—nothing that significantly affects how we move, but it further combats the potential perception of failing due to control at any given moment. The changes should only be visibly appreciated by more seasoned players.
changedConcerning the redesigned levels Some levels have been touched up or completely redesigned to enhance gameplay. I doubt you'll miss any; it only affected the most lackluster ones, which have now ended up in the limbo of discarded levels. (Will there ever be a periodic rotation of levels? Only if this gains traction beyond family and friends.)
changedSkin descriptions? The descriptions should make it clear to the player (or at least give them a hint) about which skins imply higher or lower difficulty in the game.

Super Retro Retry changes

changedAchievements - Juke Box - Improved movement - Some redesigned levels - Skin descriptions - Reworked endgame - Many tweaks and bug fixes
addedRegarding achievements Only achievements related to accumulated deaths before the update will activate automatically. If you don't want that to happen, reset your saved game before starting a new game to unlock them gradually one by one (beware, you'll lose all progress!).
changedAnd the improved movement? Between frustration and fun, I'll always choose fun. I've made very subtle adjustments to the movement to benefit the player—nothing that significantly affects how we move, but it further combats the potential perception of failing due to control at any given moment. The changes should only be visibly appreciated by more seasoned players.
changedConcerning the redesigned levels Some levels have been touched up or completely redesigned to enhance gameplay. I doubt you'll miss any; it only affected the most lackluster ones, which have now ended up in the limbo of discarded levels. (Will there ever be a periodic rotation of levels? Only if this gains traction beyond family and friends.)
changedSkin descriptions? The descriptions should make it clear to the player (or at least give them a hint) about which skins imply higher or lower difficulty in the game.

I'm feeling a bit under the weather (cough, cough), so I'll keep this brief:

- Achievements - Juke Box - Improved movement - Some redesigned levels - Skin descriptions - Reworked endgame - Many tweaks and bug fixes

Regarding achievements Only achievements related to accumulated deaths before the update will activate automatically. If you don't want that to happen, reset your saved game before starting a new game to unlock them gradually one by one (beware, you'll lose all progress!).

About the Juke Box I'm confident you'll get the hang of it after a few clicks.

And the improved movement? Between frustration and fun, I'll always choose fun. I've made very subtle adjustments to the movement to benefit the player—nothing that significantly affects how we move, but it further combats the potential perception of failing due to control at any given moment. The changes should only be visibly appreciated by more seasoned players.

Concerning the redesigned levels Some levels have been touched up or completely redesigned to enhance gameplay. I doubt you'll miss any; it only affected the most lackluster ones, which have now ended up in the limbo of discarded levels. (Will there ever be a periodic rotation of levels? Only if this gains traction beyond family and friends.)

Skin descriptions? The descriptions should make it clear to the player (or at least give them a hint) about which skins imply higher or lower difficulty in the game.

Have fun, I hope you enjoy!

Source

Steam News / 5 February 2024

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