Full notes
Full Super Retro Fighter update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- Gameplay
- UI and audio
We've received a lot of feedback and questions from players since the game launched. Some players are very professional and passionate,thank you!
Most players feedback problems are as follows:
The controller cannot be modified
The stages are difficult and the difficulty curve is not smooth enough
Bonus boosters are difficult to pick up
Window mode cannot be resized
No vibration switch for handle
The volume is too high
After receiving those feedback, we made some positive improvements to the game.
Function adjustment
-Completely redo the settings interface,now you can modify the controller even when you are in the battle. -Now you can resize the window as much as you like -Difficulty selection has been added. Note that the difficulty selection is currently incomplete as the level balance is incomplete and still needs to be adjusted -Added handle vibration Settings
New Stages!
New scene
New stages will be introduced soon. Stage 7, "Underground Dump" (tentatively named), will be divided into three mini-levels, as before. Lovely fighter pilots need to enter the underground dump of a space city, which will have new enemies and bosses.
There is also some progress in the story of the game, and some illustrations of the game have been prepared after player finishing the game. See below:
We'll try our best to bring you these updates by the end of April
Well, that's all we've done in this period of time. We'll update the dev log weekly in the future. Hope you can support us and give us some good suggestions and ideas. Thank you!
Source
Changelog.gg summarizes and formats this update. How we read updates.
