Full notes
Full SUPER RECOILFIGHT update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- Gameplay
- Balance
SUPER RECOILFIGHT changes
Hi,
So this is it. SUPER RECOILFIGHT is out of Early Access. I've released a final update that adds better resolution scaling in the menu, does some minor improvements, and removes the bug with a map layout where players wouldn't spawn, bringing map count back up to 19.
Thoughts
I'd like to apologize for the game's lack of growth since its Early Access release. I was planning things: powerups, levels with obstacles and more modifiers, but it is not easy to read who has a powerup and who doesn't, new modifiers feel forced and not as game-changing as the existing 3, and the AI is incapable of avoiding lethal obstacles.
I decided to leave the game as is rather than release unbalanced, uninspired, or unfun content. To do these properly would require great effort for a marginally small return in terms of game quality.
I finished what 16-year-old me started as a one-week project and entertained more than twenty-five thousand players through the course of Early Access. This hasn't been monetarily profitable, but I don't regret a second I spent on it.
So thanks for your time playing the game, reading these notes, you're why we make videogames. At the end of the day, this doesn't have to be a farewell, the OKSoft library is sizeable and growing. So, see you in the patch notes for another one of our games, you absolute legend.
Source
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