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Steam News21 November 20196y ago

Steam Build Updated: Opulent Owl 1.1.2

Steam Build Updated: Opulent Owl 1.1.2 Arcs weight increased by +10 Run and walk boost from Arcs static lowered to +35 +15 (compared to the +80, +25) Timers that stop Arc from spamming projectiles lowered from 1.8 to .

Full notes

Full Super Powered Battle Friends update

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What changed

4 fixes6 additions11 changes0 removals
  • Gameplay
  • Fixes
  • Maps
  • Balance
changedSteam Build Updated: Opulent Owl 1.1.2Arcs weight increased by +10
addedSteam Build Updated: Opulent Owl 1.1.2Added a slow down on Arcs dtilt (fixing a bug where he could dtilt off the ledge)
changedSteam Build Updated: Opulent Owl 1.1.2Rearranged Luna nspecial movement to try to make it feel more natural
changedSteam Build Updated: Opulent Owl 1.1.2Prazon Jab 4 hitbox and movement implemented (although is near impossible to pull out in combo, until jab rework)
changedSteam Build Updated: Opulent Owl 1.1.2Prazon Dsmash values changed (kills at 110 now vs 70 before)
fixedSteam Build Updated: Opulent Owl 1.1.2Fixed Bot Spike Bouncing when grounded
air dodge max speed500400air dodge max speed decreased, nerfair dodge max speed reduced from 500 to 400, control move speed10050air dodge max speed reduced from 500 to 400, control move speed decreased, nerf

Steam Build Updated: Opulent Owl 1.1.2

  • Arcs weight increased by +10

  • Run and walk boost from Arcs static lowered to +35 +15 (compared to the +80, +25)

  • Timers that stop Arc from spamming projectiles lowered from 1.8 to .6

  • Added a slow down on Arcs dtilt (fixing a bug where he could dtilt off the ledge)

  • Arc jab 2 min kb raised, angled lower

  • Arc nair min kb raised

  • Rearranged Luna nspecial movement to try to make it feel more natural

  • Prazon Jab 4 hitbox and movement implemented (although is near impossible to pull out in combo, until jab rework)

  • Prazon Dsmash values changed (kills at 110 now vs 70 before)

  • Prazon Ftilt min kb raised

  • Prazon Uair strong hit max kb raised (to allow it to kill)

  • Prazon nair min kb on launch raised

  • Prazon Fsmash min kb raised

  • Prazon smash charging frames raised to standard of 9

  • First pass putting tumble on most moves at varying percents on all characters

  • Fixed Bot Spike Bouncing when grounded

  • Improvements to Bot Recovery

  • Improvements to Bot Movement

  • Improvements to Bot decision making

  • Improvements to Jab3 on Daxter and Luna

  • Fixed some issues with special attacks on scaffolds/platforms

  • Moving platform on seaside steppe

  • Moving platforms on Astral Abyss

  • Training mode with no Bot AI except recovering off stage (first pass)

  • Acceleration adjustments all around

  • Air control added .5 to compensate for less acceleration

  • Arcs static gain now adds + Air control (+0.05) merge might have deleted this

  • Adjustments to Directional Influence

  • Added Lunas new animations (get up att, laying, shocked, Dsmash charging, helpless fall, nose on spot dodge)

  • made Luna go into heavy landing lag after helpless

  • Standardised all get up attack (to 7 frames)

  • air dodge max speed reduced from 500 to 400, control move speed reduced from 100 to 50

  • Ground friction on wave dashes from 0.05 to 0.1

  • Fixed Idona allignment problems (fall, dbl jump, fair, helpless fall)

  • min kb on nair, usmash and fsmash increased on Idona

  • Added 40 mass and 0.02 air control to all characters

  • Gave Luna Uspecial proper hitboxes (feels great with clashes)

  • Luna dspecial now has proper source view (sprite placement)

  • fixed multihit problem on Luna nspecial and Daxter Usmash

  • Dax Uair min kb/base kb up

Source

Steam News / 21 November 2019

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