Full notes
Full Super Plexis update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey everyone! Hope your year has been well, we’ve been laying the ground work for a slew of new single player modes for Super Plexis, and that involves adding several new visual and backend updates to the game, most notably: our first 2 playable characters (Aria and Cleff), skins (for blocks / boards / characters), animated backgrounds, post-game stats, updated player cards in the lobby, and the ability to gain currency (Lumina) by playing matches. Read the whole change-list below!
What changed
- Store
- Gameplay
- Server
- Events
- UI and audio
- Maps
PATCH 0.4.3 NOTES
Backend changes (highlights only)
New "XP Data" service
General support for server-wide progression systems
E.g. In-game currency / lumina converted from in-game score
Lumina & rewards backend
Foundational support for mode-specific progression systems
XP Data lobby streaming
Real-time updates about remote player XP Data
E.g. " ranked up!"
Generic unlocks support for characters, block skins, and board skins
End-of-game data flow
Player stats
Game results
Rewards
Player selections
Support for selectable characters, block skins, and board skins
Client changes (highlights only)
New characters: Cleff and Aria
Characters react to gameplay events
Characters also have unique combat sound effects
New block skin: Fruit blocks
Each type of fruit has its own unique block explosion!
New board skin: Loftwood themed board
Updated battle music
Many visual improvements to Lobby UI, including Player Card revamp
Show assigned team color
Show selected character
Show selected blocks & board
Animated backgrounds
Title Screen splash
Loftwood Battle stage
Smoother flow between Lobby and Gameplay
Selection UI for characters, block skins, and board skins
End-of-game results screen
Proper "Continue back to lobby" flow
Added a News splash
Fix positioning bug with Share Invite "Copy to Clipboard"
Fix animation bug when swapping smushed blocks
Fix... meh, too many bugs to name. Lots of bug fixes :)
WHAT’S NEXT?
With these new systems and visual updates now in place, we will be 100% focused on developing single-player game modes, starting with:
Stage Clear (aka “Line Clear”)
Score Attack
VS Yourself
Stage Clear
The goal of Stage Clear is to reduce the level of your board until it falls below the designated “line” by clearing blocks. The mode will span several stages, each themed around a particular character, with a set amount of levels within. The stage ends with a “boss” that must be defeated via depleting its health bar (not in the form of a AI battle / battling another board).
Stage Clear is a beginner friendly mode designed to introduce players to the world of Super Plexis and its characters. Not only is it an approachable way to learn the game mechanics, but it can also offer increased challenge by setting higher difficulties. Each “run” through Stage Clear will timed start to finish for anyone looking to challenge themselves on clear time alone.
We also plan to make this the first mode to offer unlockable content in the form of new characters. Clearing that characters stage (some of which are only available on higher difficulties) will unlock them for use in multiplayer and other game modes.
Score Attack
It’s like Endless mode, but it can actually end! Play on a solo board and rack up as many points as possible without letting your blocks touch the top of the screen (or until the time runs out). This will likely be released before Stage Clear and will be one of the first ways to earn Lumina while playing solo.
VS Yourself
This mode functions similar to Score Attack except any chains and combos you make will send garbage to… yourself! Point gains will heavily favor clearing garbage.
We hope you enjoy this new update and are as excited as we are for what is to come! And as usual please feel free to share any feedback / bugs on our discord.
Thanks again and see you online!
The Medley Studios Theam
Source
Changelog.gg summarizes and formats this update. How we read updates.
