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Steam News12 February 201511y ago

Week 1 Patch Released

Hi All, As with any new platform, new challenges and bugs arise like toadstools in a fairytale. I read all the comments and reviews and try to learn as much as I can from each of them.

Full notes

Full Super Pixalo update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix2 additions4 changes0 removals
  • Gameplay
  • Performance
  • Fixes
  • UI and audio
addedHi All, As with any new platform, new challenges and bugs arise like toadstools in a fairytale. I read all the comments and reviews and try to learn as much as I can from each of them. One of the biggest things I learned this past week is test, test, test even if you think it’s ready. There were a few major complaints that this update is attempting to address. Below is a list of a few of the issues (those that this update seeks to fix) and what I did to fix them.
changedGame wouldn’t start or would crash on completion of level. I believe this was because I wasn’t checking for an instance of Steam before calling things in the Steam SDK. Rookie mistake and now everything Steam related is called only after Steam is detected.
fixedCollectible count was incorrect. I was informed that while the collectible screen said “x of 124” there are in fact 125 collectibles… that one is pretty embarrassing. It has been corrected.
changedSeveral people said they found it weird how everything was keyboard or mostly controller accessible but not totally mouse accessible in the UI. I’ve now made sure all UI elements can be controlled with the mouse and keyboard. A big controller update will be coming soon to address the many issues people are having with XBOX and PS3 controllers.
changedWhen you minimized or went to another window on your desktop, it would kick you back to the menu when you went back to the game. That was a FireTV fix for their dumb voice search thing, again, shoulda caught this but didn’t.
changedLevel times in transition menu were weirdly out of place so I adjusted their position.

Hi All, As with any new platform, new challenges and bugs arise like toadstools in a fairytale. I read all the comments and reviews and try to learn as much as I can from each of them. One of the biggest things I learned this past week is test, test, test even if you think it’s ready. There were a few major complaints that this update is attempting to address. Below is a list of a few of the issues (those that this update seeks to fix) and what I did to fix them.

  • The music was grating after a while because the 30 second loop in the levels got old fast. Solution: replaced with 1 minute to 2 minute tracks from the extended soundtrack.

  • Game wouldn’t start or would crash on completion of level. I believe this was because I wasn’t checking for an instance of Steam before calling things in the Steam SDK. Rookie mistake and now everything Steam related is called only after Steam is detected.

  • Collectible count was incorrect. I was informed that while the collectible screen said “x of 124” there are in fact 125 collectibles… that one is pretty embarrassing. It has been corrected.

  • Several people said they found it weird how everything was keyboard or mostly controller accessible but not totally mouse accessible in the UI. I’ve now made sure all UI elements can be controlled with the mouse and keyboard. A big controller update will be coming soon to address the many issues people are having with XBOX and PS3 controllers.

  • When you minimized or went to another window on your desktop, it would kick you back to the menu when you went back to the game. That was a FireTV fix for their dumb voice search thing, again, shoulda caught this but didn’t.

  • The Bonus level achievement fired 4 levels too early… yes, I made another math error.

  • Level times in transition menu were weirdly out of place so I adjusted their position.

Please let me know what other issues you are having and I’ll make sure to add them to the list if they aren’t there already! Thanks, Phil Royer

Source

Steam News / 12 February 2015

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