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Steam News10 April 20206y ago

Version 0.7.1: balancing & bug fixes!

Gameplay Immune ships for a short time after respawn Regrouped the direction and brake assists into 1 single "smart steering" option Fixed ship getting stuck in the track when landing on a tube Pads won't be triggered o

Full notes

Full Super Pilot update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

4 fixes1 addition5 changes0 removals
  • Gameplay
  • Fixes
changedGameplayImmune ships for a short time after respawn
changedGameplayRegrouped the direction and brake assists into 1 single "smart steering" option
fixedGameplayFixed ship getting stuck in the track when landing on a tube
changedGameplayPads won't be triggered on ships respawn anymore (including mines)
changedGameplayIncreased the track colliders precision
fixedGameplayFixed bugs where some ships could gain infinite speed while straffing on slow and dirt surfaces

Gameplay

  • Immune ships for a short time after respawn

  • Regrouped the direction and brake assists into 1 single "smart steering" option

  • Fixed ship getting stuck in the track when landing on a tube

  • Pads won't be triggered on ships respawn anymore (including mines)

  • Increased the track colliders precision

  • Fixed bugs where some ships could gain infinite speed while straffing on slow and dirt surfaces

  • Decreased slow surface effect by 20%

Track Editor

  • Fixed glitch when undoing a split of the last track section

  • Fixed unwanted input field focus change when entering values manually

  • Removed useless "Add Editor Boost Pad" option in the controller mapping screen

Source

Steam News / 10 April 2020

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