Full notes
Full Super Pilot update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
Gameplay
Immune ships for a short time after respawn
Regrouped the direction and brake assists into 1 single "smart steering" option
Fixed ship getting stuck in the track when landing on a tube
Pads won't be triggered on ships respawn anymore (including mines)
Increased the track colliders precision
Fixed bugs where some ships could gain infinite speed while straffing on slow and dirt surfaces
Decreased slow surface effect by 20%
Track Editor
Fixed glitch when undoing a split of the last track section
Fixed unwanted input field focus change when entering values manually
Removed useless "Add Editor Boost Pad" option in the controller mapping screen
Source
Changelog.gg summarizes and formats this update. How we read updates.
