In this update5
Full notes
Full Super Nova update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Events
- Balance
- Performance
Super Nova changes
🔥 What’s New
🧩 Side Quest Overhaul
Reworked side missions with improved objectives and pacing
Better rewards and clearer progression paths
Enhanced mission variety to reduce repetition
Side content now feels meaningful and directly connected to player growth.
👹 New Enemies Added
Introducing powerful new enemy types with unique combat behaviors
Advanced AI patterns that adapt to player positioning
Higher combat intensity in mid-to-late game zones
Each new enemy is designed to test movement, timing, and ability usage.
💀 Final Boss Enhanced – Hijikata Max
Increased difficulty and improved combat phases
More aggressive attack patterns
Better scaling for advanced players
Refined mechanics for a more cinematic final battle
Hijikata Max is now a true endgame challenge.
âš™ Gameplay Improvements & Balance Changes
Optimized ability cooldown times for all playable characters
Improved combat flow and responsiveness
Various player-related bug fixes
General performance improvements
Abilities now recharge more smoothly, allowing better combo potential and strategic play.
🎮 Developer Notes
This update is part of our commitment to making Super Nova more challenging, balanced, and rewarding. We focused heavily on gameplay polish and combat depth while expanding enemy variety and improving mission design.
Your feedback helped shape this update — and more content is coming soon.
Source
Changelog.gg summarizes and formats this update. How we read updates.
