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Steam News8 June 20224y ago

Big patch notes !

Hi, guys! Today is a big day! We are rolling out a big new patch in Super Nano Blaster. Many fixes and adjustments have been made thanks to your feedback.

Full notes

Full Super Nano Blaster update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix1 addition0 changes0 removals
  • Gameplay
  • UI and audio
addedHi, guys! Today is a big day! We are rolling out a big new patch in Super Nano Blaster. Many fixes and adjustments have been made thanks to your feedback. You can check them out in the patch notes below – or directly in the game. 😊 We are extremely grateful for your incredible help. Please keep posting your impressions in the forum, they help us improve our game A LOT.
fixedSHIP CONTROLS: - Added key to slow down. Players can bind it in the control settings panel. - Triggers can now be assigned on controllers OVERCLOCK: - On activation, all enemy projectiles on screen will be destroyed acting as a panic button. PERFECT SWITCH (check the scoring system guide for more informations): - Tweaked timing to facilitate the perfect switch. - Added visual feedback around the ship for a better understanding of its area of effect. NANO SPREADER (ship 08): - Increased projectiles size. - Fixed projectile collisions in overclock mode. COLLECTABLES: - Changed shield sprite to prevent the previous confusion with lives. - Changed shields spawn. Shields now spawn after a certain amount of death depending on the difficulty and keep spawning until the player reaches the next checkpoint. - Increased the maximum amount of shields obtainable from 4 to 9 and is now displayed in the UI. - Shields and random ship collectables now destroy all enemy projectiles in a small area around them when they spawn to ease their collection. INFINITE MODE: - Can now be played on any difficulty. - the first random ship spawns sooner. SCORE ORBS: - Fixed collisions to be more precise and consistent. MOVING HITZONES (level 5 & 6): - Removed instant death for players with shields. Projectiles will also pass through. BOSS BALANCING: - The Recycler (level 02): Reduced speed in phase 3. - The Cargo (level 03): Reduced cargo's HP from 30 to 25 in phase 1. - The Void (lvl 06): Reduced HP from 500 to 400 in phase 3.

Hi, guys! Today is a big day! We are rolling out a big new patch in Super Nano Blaster. Many fixes and adjustments have been made thanks to your feedback. You can check them out in the patch notes below – or directly in the game. 😊 We are extremely grateful for your incredible help. Please keep posting your impressions in the forum, they help us improve our game A LOT.

Patch notes :

SHIP CONTROLS

- Added key to slow down. Players can bind it in the control settings panel. - Triggers can now be assigned on controllers OVERCLOCK: - On activation, all enemy projectiles on screen will be destroyed acting as a panic button. PERFECT SWITCH (check the scoring system guide for more informations): - Tweaked timing to facilitate the perfect switch. - Added visual feedback around the ship for a better understanding of its area of effect.

NANO SPREADER (ship 08)

- Increased projectiles size. - Fixed projectile collisions in overclock mode.

COLLECTABLES

- Changed shield sprite to prevent the previous confusion with lives. - Changed shields spawn. Shields now spawn after a certain amount of death depending on the difficulty and keep spawning until the player reaches the next checkpoint. - Increased the maximum amount of shields obtainable from 4 to 9 and is now displayed in the UI. - Shields and random ship collectables now destroy all enemy projectiles in a small area around them when they spawn to ease their collection.

INFINITE MODE

- Can now be played on any difficulty. - the first random ship spawns sooner.

SCORE ORBS

- Fixed collisions to be more precise and consistent.

MOVING HITZONES (level 5 & 6)

- Removed instant death for players with shields. Projectiles will also pass through.

BOSS BALANCING

- The Recycler (level 02): Reduced speed in phase 3. - The Cargo (level 03): Reduced cargo's HP from 30 to 25 in phase 1. - The Void (lvl 06): Reduced HP from 500 to 400 in phase 3.

Source

Steam News / 8 June 2022

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