What changed
0 fixes3 additions2 changes0 removals
- Performance
- Gameplay
- Balance
- Compatibility
addedThank you so much for your attention and support for our game! Due to the substantial volume of the cinema system and new creative script content—and to fully incorporate player feedback on demo version optimization—we have decided to slightly delay the release to ensure a richer content experience in the official version. The original Q3 release is now planned for Q4. We are aiming for an October launch, though the exact date may vary slightly based on development progress.
addedTo help everyone get familiar with the new features sooner, we’re sharing a preview of two major new systems:
changedThe cinema system is a mid-to-late game feature unlocked by building a Distribution Department. We recommend building up sufficient cash flow and experience in producing profitable Scale C films before diving in—otherwise, expansion may lead to bankruptcy!
changedIn the full version, cinemas will be distributed across 6 regions. Development in each region will gradually increase the number of available cinemas. Steam post imageEach region has competitors; you’ll need to compete for market share. Steam post imageYou can schedule films weekly across 7 time slots, each with its own genre compatibility. Prime time fits all genres and delivers stronger box office performance. Steam post imageYour goal is to acquire rival cinemas and dominate the region. Acquisitions are costly, but you can reduce costs and qualify by damaging competitor relations or improving your own regional influence. Steam post image
addedThe official version will also expand to 15 film genres, 150+ themes, and introduce IP sequel functionality. New departments like Marketing, Distribution, as well as Post-Production studios and Music Studios will further enrich gameplay!
Super Movie Tycoon changes
addedThank you so much for your attention and support for our game! Due to the substantial volume of the cinema system and new creative script content—and to fully incorporate player feedback on demo version optimization—we have decided to slightly delay the release to ensure a richer content experience in the official version. The original Q3 release is now planned for Q4. We are aiming for an October launch, though the exact date may vary slightly based on development progress.
addedTo help everyone get familiar with the new features sooner, we’re sharing a preview of two major new systems:
changedThe cinema system is a mid-to-late game feature unlocked by building a Distribution Department. We recommend building up sufficient cash flow and experience in producing profitable Scale C films before diving in—otherwise, expansion may lead to bankruptcy!
changedIn the full version, cinemas will be distributed across 6 regions. Development in each region will gradually increase the number of available cinemas. Steam post imageEach region has competitors; you’ll need to compete for market share. Steam post imageYou can schedule films weekly across 7 time slots, each with its own genre compatibility. Prime time fits all genres and delivers stronger box office performance. Steam post imageYour goal is to acquire rival cinemas and dominate the region. Acquisitions are costly, but you can reduce costs and qualify by damaging competitor relations or improving your own regional influence. Steam post image
addedThe official version will also expand to 15 film genres, 150+ themes, and introduce IP sequel functionality. New departments like Marketing, Distribution, as well as Post-Production studios and Music Studios will further enrich gameplay!
Thank you so much for your attention and support for our game! Due to the substantial volume of the cinema system and new creative script content—and to fully incorporate player feedback on demo version optimization—we have decided to slightly delay the release to ensure a richer content experience in the official version. The original Q3 release is now planned for Q4. We are aiming for an October launch, though the exact date may vary slightly based on development progress.
To help everyone get familiar with the new features sooner, we’re sharing a preview of two major new systems:
🎬【Cinema System】
Overview
The cinema system is a mid-to-late game feature unlocked by building a Distribution Department. We recommend building up sufficient cash flow and experience in producing profitable Scale C films before diving in—otherwise, expansion may lead to bankruptcy!
In the full version, cinemas will be distributed across 6 regions. Development in each region will gradually increase the number of available cinemas. Steam post imageEach region has competitors; you’ll need to compete for market share. Steam post imageYou can schedule films weekly across 7 time slots, each with its own genre compatibility. Prime time fits all genres and delivers stronger box office performance. Steam post imageYour goal is to acquire rival cinemas and dominate the region. Acquisitions are costly, but you can reduce costs and qualify by damaging competitor relations or improving your own regional influence. Steam post image
💡【Creativity System】
Overview
We’re introducing a Creativity System for Scale D and above scripts, where you can apply “Inspiration” and “Emotion” creativities. Steam post imageCreativity is represented via cards, unlocked with points earned from writing scripts. Larger-scale scripts yield more points; dual-genre scripts grant two types of points at once. Steam post imageDuring scriptwriting, writers will randomly generate creativities—but these can only be used in the current project and can’t be stored. Higher creativity stats yield better ideas. Steam post imageLarger-scale scripts unlock more creativity card slots, and creativity has a greater impact at higher scales. Of course, the writer’s skill remains the soul of the script! Steam post image
✨ More To Look Forward To ✨
The official version will also expand to 15 film genres, 150+ themes, and introduce IP sequel functionality. New departments like Marketing, Distribution, as well as Post-Production studios and Music Studios will further enrich gameplay!
We’re working hard to deliver the game as soon as possible. Thank you for your patience and understanding!
If you have questions or want to chat, feel free to join our Discord community or QQ Group (862311740).