Update log
Full Super Mining Mechs update
The complete published notes, normalized for clean reading and source attribution.
Repeated intro
Hey everyone!
Extracted changes
- Store
- Balance
- Gameplay
Hope you're all doing great! With just one week to go until the release of Mining Merchant, I figured it was time for a quick Community Hub post. Before we dive in, make sure to wishlist the game on Steam so you get notified at launch and don’t miss the launch discount!
https://store.steampowered.com/app/3744080/Mining_Merchant/
Launch
The game launches on May 1st at 13:37 during the "Mining Mechs Franchise Sale", featuring discounts across all games and DLC, plus bundles to grab the full franchise or complete your collection.
Pricing
The base price is $6.99 USD, with a 30% launch discount bringing it down to $4.89 (regional pricing applies based on currency and location).
You might be wondering why I'm discounting it so deeply on launch. Well, Mining Merchant had a much bigger production budget than my previous games, so pricing had to go up a bit in order for me to afford my mortgage. At the same time, I know many of you expect a lower price, so I’m balancing that with a bigger launch discount. A bit unconventional, but hopefully it makes sense!
Supporter Pack
Another way for me to keep the base price low while keeping my lights on, is the Supporter Pack. This is just a little pack you can get to support me beyond purchasing the base game. Obviously this is completely optional and does not impact the gameplay in any way. It does come with a couple of fun though!
I know this is not for everyone and that's perfectly fine. The extra revenue from this pack does help me a lot to keep the base game affortable for everyone, so in the end we all benefit!
Feedback
Throughout development and the demo, I received tons of feedback via Discord, Steam, and even from jumping into random lobbies; thank you for that! It helped shape and polish the game a lot. A standout addition is crafting automation, which was heavily requested and honestly something I can’t live without now. The biggest one that stands out is automation for the crafting system, which was a much requested feature. I added this based on community feedback and I can't live without it anymore, so thanks a lot!
Thank you
Lastly, a big thanks to everyone who’s been around since Mining Mechs and Super Mining Mechs. Seeing players stick around really means a lot. Your support allows me to keep making games, and I truly appreciate it.
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