Full notes
Full Super Meat Boy 3D update
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What changed
- Gameplay
- UI and audio
- Fixes
- Maps
- Security
Super Meat Boy 3D changes
Meaty greetings, friends!
We just released our first update after the launch of Super Meat Boy 3D! Thanks to all of you for following Meat Boy into a new dimension! 🫶🥩
We’ve been watching the Community Hub and comments closely and collected your feedback (a big thanks for that as well!) from launch onwards to make sure that your experience within Super Meat Boy 3D is as awesome as possible.
So, without further ado, here’s the Changelog for today's update for Super Meat Boy 3D:
With “Always Sprint” enabled, pressing the sprint button now makes you walk
Fixed a bug that reset the anti-aliasing method after restarting the game
Various fixes for achievements not unlocking correctly
Removed the Plumber Hills level goal skip
Movement during the Plumber Hills cage opening sequence is no longer possible
Level times are now shown in the Dark World on the world map
Various collision fixes on the world map to prevent players from getting out of bounds
Removed the Boss 3 ending exploit - it is no longer possible to run between the glowing blocks
Tweaks to Boss 2 make exploiting the tentacle attacks much harder
Collision fixes in Boss 5 arena
Many small tweaks and fixes across various levels
As usual, you can reach out to us within our Steam Community Hub or the comments to share your thoughts and feedback. 🤜🤛
Until then, friends! Sluggerfly & Team Meat
Source
Changelog.gg summarizes and formats this update. How we read updates.
