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Steam News23 June 202611d ago

BIG news from 34BigThings!

Greetings golfers, This is the third time 34BigThings is being born. The first time is a story we’ve talked about extensively in the past, possibly because it’s been 13 years.

Full notes

Full Super Inefficient Golf update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Greetings golfers,

What changed

0 fixes1 addition2 changes0 removals
  • Balance
  • Gameplay
changedThe first time is a story we’ve talked about extensively in the past, possibly because it’s been 13 years. The second time was when 34BigThings was acquired by the Embracer Group in November 2020. We didn't feel the need to communicate much on the topic at the time; after all, we thought, "This is a great chance to just focus on making games."
changedIf you’ve followed the gamedev ecosystem over the last six years, the next part won't surprise you. We were put under the guidance of Saber Interactive and were asked to scale up, to absorb more and bigger productions. Then, the business of making games became risky and costly. Through it all, we managed to stay afloat without slashing our workforce. Saber left. Embracer split. Natural spells of radio silence, shifting priorities, and changing contact points followed. Through this, we managed to concept, prototype, develop, wrap up, and launch Carmageddon: Rogue Shift AND something else that is almost ready (more on this later).
addedFor more details directly from our studio head, Giuseppe Enrico Franchi, stop by our brand-new blog , your destination for all things behind-the-scenes on our journey in the future.

Super Inefficient Golf changes

changedThe first time is a story we’ve talked about extensively in the past, possibly because it’s been 13 years. The second time was when 34BigThings was acquired by the Embracer Group in November 2020. We didn't feel the need to communicate much on the topic at the time; after all, we thought, "This is a great chance to just focus on making games."
changedIf you’ve followed the gamedev ecosystem over the last six years, the next part won't surprise you. We were put under the guidance of Saber Interactive and were asked to scale up, to absorb more and bigger productions. Then, the business of making games became risky and costly. Through it all, we managed to stay afloat without slashing our workforce. Saber left. Embracer split. Natural spells of radio silence, shifting priorities, and changing contact points followed. Through this, we managed to concept, prototype, develop, wrap up, and launch Carmageddon: Rogue Shift AND something else that is almost ready (more on this later).
addedFor more details directly from our studio head, Giuseppe Enrico Franchi, stop by our brand-new blog , your destination for all things behind-the-scenes on our journey in the future.

This is the third time 34BigThings is being born.

The first time is a story we’ve talked about extensively in the past, possibly because it’s been 13 years. The second time was when 34BigThings was acquired by the Embracer Group in November 2020. We didn't feel the need to communicate much on the topic at the time; after all, we thought, "This is a great chance to just focus on making games."

If you’ve followed the gamedev ecosystem over the last six years, the next part won't surprise you. We were put under the guidance of Saber Interactive and were asked to scale up, to absorb more and bigger productions. Then, the business of making games became risky and costly. Through it all, we managed to stay afloat without slashing our workforce. Saber left. Embracer split. Natural spells of radio silence, shifting priorities, and changing contact points followed. Through this, we managed to concept, prototype, develop, wrap up, and launch Carmageddon: Rogue Shift AND something else that is almost ready (more on this later).

The third time we’re being born as a company is today. Well, not exactly today: this technically happened in April, but it's much more dramatic this way.

The next title we're going to announce SOON™. Seriously, it's one of the largest IPs in the world. We're absolutely thrilled about this one and we can't wait to show you.

For now, keep an eye out for the Steam Summer Sale. Carmageddon: Rogue Shift will be 30% off!

For more details directly from our studio head, Giuseppe Enrico Franchi, stop by our brand-new blog, your destination for all things behind-the-scenes on our journey in the future.

Thanks to everyone who has stuck with us for all these years: our incredible staff, our fellow devs and studios, our community, and especially the players.

-Team 34BT 3.0

Source

Steam News / 23 June 2026

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