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Steam News30 July 20187y ago

Early Access Update v0.70b - fix 1

*EA Update v0.70b* - July 30th 2018 - Ultra Update 1 - fix 1 After a week of speeding down many different optimisation avenues, the first mini-update to the first Ultra Update is here.

Full notes

Full Super Indie Karts update

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What changed

1 fix4 additions2 changes0 removals
  • Balance
  • Performance
  • Gameplay
  • UI and audio
added*EA Update v0.70b* - July 30th 2018 - Ultra Update 1 - fix 1After a week of speeding down many different optimisation avenues, the first mini-update to the first Ultra Update is here. Nothing beats dropping the resolution a peg or two, to me it looks fine in 960x540 as half-HD gives some nice sized pixels, but I've also added some temporary keys you can push to change up some individual options while in a race which might help some systems find the balance you prefer between looks and speed. NEW KEYS:
changed*EA Update v0.70b* - July 30th 2018 - Ultra Update 1 - fix 1Key 3 : Material Glow Shader - On/Off
added*EA Update v0.70b* - July 30th 2018 - Ultra Update 1 - fix 1Added a risky shortcut to the Ultra Canabalt track
added*EA Update v0.70b* - July 30th 2018 - Ultra Update 1 - fix 1Added some foggy thickness to the magnetic beams in TeslaTower64
changed*EA Update v0.70b* - July 30th 2018 - Ultra Update 1 - fix 1Reduced the amount of laps required for Ultra Cups to 3 laps in all speed classes
fixed*EA Update v0.70b* - July 30th 2018 - Ultra Update 1 - fix 1Fixed up a few sound effect volumes spotted while watching players streaming the game

Super Indie Karts changes

addedAfter a week of speeding down many different optimisation avenues, the first mini-update to the first Ultra Update is here. Nothing beats dropping the resolution a peg or two, to me it looks fine in 960x540 as half-HD gives some nice sized pixels, but I've also added some temporary keys you can push to change up some individual options while in a race which might help some systems find the balance you prefer between looks and speed. NEW KEYS:
changedKey 3 : Material Glow Shader - On/Off
addedAdded a risky shortcut to the Ultra Canabalt track
addedAdded some foggy thickness to the magnetic beams in TeslaTower64
changedReduced the amount of laps required for Ultra Cups to 3 laps in all speed classes

*EA Update v0.70b* - July 30th 2018 - Ultra Update 1 - fix 1

After a week of speeding down many different optimisation avenues, the first mini-update to the first Ultra Update is here. Nothing beats dropping the resolution a peg or two, to me it looks fine in 960x540 as half-HD gives some nice sized pixels, but I've also added some temporary keys you can push to change up some individual options while in a race which might help some systems find the balance you prefer between looks and speed. NEW KEYS:

  • Key 1: Max Texture Sizes - Full, Half, Quarter, Eighth

  • Key 2: Max Draw Distance - Near, Mid, Far, Very Far

  • Key 3: Material Glow Shader - On/Off

  • Key 4: Stadium Jumboscreens - On/Off

  • Added a risky shortcut to the Ultra Canabalt track

  • Added some foggy thickness to the magnetic beams in TeslaTower64

  • Reduced the amount of laps required for Ultra Cups to 3 laps in all speed classes

  • Fixed up a few sound effect volumes spotted while watching players streaming the game

There's still a few more elements of the game that I can refactor into more efficient entities that will add further stability to that stadium framerate, and I hope most of you will see a nice improvement already, but expect more mini-updates over the next couple of weeks taking it further still. As always, let me know in the Discussions area how the game is currently faring with your setup and I'll continue to help out where I can. (Oh.. and even if your system isn't having any performance issues you should still give the Max Texture Size option a look as slipping it down to Medium or Low gives a really strong N64 vibe!) thanks for all the help! 1leggedseagull

Source

Steam News / 30 July 2018

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