Full notes
Full Super Indie Karts update
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What changed
- Gameplay
- Performance
- Fixes
- UI and audio
Super Indie Karts changes
*Update v0.64a* - Halloween 2017 - Diamond Cup Update
Well, this one's a BIG one! :D main changes
4th Indie Cup added!! Featuring: Freedom Planet's DragonValley, StarrMazer:DSP's Telchines Supercluster, INK's INK Trail, and KnightmareTower's Lava Knightmare!
New Indie Characters added! Sash Lilac from Freedom Planet, Brick M. Stonewood from StarrMazer, Roy G. Biv from INK, and The Knight from Knightmare Tower!
Added a new weapon! Welcome to the arsenal PumpKing - a pumpkin that's 4x the size of a regular pumpkin! PumpKing won't explode on impact, but you can see it from a long way away making it easy to avoid (as long as it doesn't sneak up behind you). A shockwave blast on initial landing is pretty handy for knocking out a few birds with one stone!
Added a First Person internal kart view to the cheats menu so you can test it out while I polish it up.
other changes
added new max fps values 120, 144, and 180
fixed problem where some thumbsticks weren't turning the kart as quickly as the D-pad(!), leaving some players steering at only an 80% turn speed!
fixed a situation where the kart could turn slower if the fps was running low (like when screen-recording while playing)
stopped Left&Right keys conflicting with each other if both were pressed, now the kart will straighten out
added a few walls and widened a problematic platform in Rhombus Square Oval
removed some landmines, barrels, and a pit in Duck Race
eased the annoyance of a trap corner in TeslaTower
add more details to the Canabalt track including giant robots destroying the city skyline
added a bunch of bouncy castle walls and background bubbles to the Shutshimi track
polished some of the kart select menu, added sounds, and you now get asked if you're ready after making your selection
cleaned up some more of the character avatars
revamped the ground flame trails when boosting
jazzed up the camera swing that's triggered on winning a race to be more punchy
smoothed out some of the main camera movements and rotations
changed how much the kart can bounce off of walls and obstacles
added a much quicker Brake, Reversing Speed, and Acceleration from Reversing (Reverse-reversing?)
fixed a bug that allowed you to build up the driftboost meter while reversing
Weapon Jars expand in size when respawning instead of just re-appearing, and also play an electric particle when collected
added some 3d Ramp models to make the Jump Pads easier to see
added a small amount of bounciness to the kart when landing from a high jump
fixed a glitch that let you hop just as the kart reaches ground height when over a dropoff to stop yourself going into water etc
increased the polycount on the finish line banner so it looks nicer from side-on angles
fixed a bug in the TeslaTower elevation shafts that saw you drop out if you went in with a downwards velocity
fixed a bug where a jumpPad could be ineffective if you hopped onto it
added some new animated wheel dust effects when on grass, mud, and sand
remastered the Shutshimi kart graphics
cleaned up elements of the TotoTemple and the WhisperingWillows tracks
fixed how some 3D walls looked dark in mirror mode
Source
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