HomeGamesUpdatesPricingMethodology
Steam News1 November 20178y ago

Early Access Update v0.64a - Spooky Halloween Update

*Update v0.64a* - Halloween 2017 - Diamond Cup Update Well, this one's a BIG one! :D main changes 4th Indie Cup added!!

Full notes

Full Super Indie Karts update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

7 fixes13 additions3 changes1 removal
  • Gameplay
  • Performance
  • Fixes
  • UI and audio
added*Update v0.64a* - Halloween 2017 - Diamond Cup Update4th Indie Cup added!! Featuring: Freedom Planet's DragonValley, StarrMazer:DSP's Telchines Supercluster, INK's INK Trail, and KnightmareTower's Lava Knightmare!
added*Update v0.64a* - Halloween 2017 - Diamond Cup UpdateNew Indie Characters added! Sash Lilac from Freedom Planet, Brick M. Stonewood from StarrMazer, Roy G. Biv from INK, and The Knight from Knightmare Tower!
added*Update v0.64a* - Halloween 2017 - Diamond Cup UpdateAdded a new weapon! Welcome to the arsenal PumpKing - a pumpkin that's 4x the size of a regular pumpkin! PumpKing won't explode on impact, but you can see it from a long way away making it easy to avoid (as long as it doesn't sneak up behind you). A shockwave blast on initial landing is pretty handy for knocking out a few birds with one stone!
added*Update v0.64a* - Halloween 2017 - Diamond Cup UpdateAdded a First Person internal kart view to the cheats menu so you can test it out while I polish it up.
added*Update v0.64a* - Halloween 2017 - Diamond Cup Updateadded new max fps values 120, 144, and 180
fixed*Update v0.64a* - Halloween 2017 - Diamond Cup Updatefixed problem where some thumbsticks weren't turning the kart as quickly as the D-pad(!), leaving some players steering at only an 80% turn speed!

Super Indie Karts changes

added4th Indie Cup added!! Featuring: Freedom Planet's DragonValley, StarrMazer:DSP's Telchines Supercluster, INK's INK Trail, and KnightmareTower's Lava Knightmare!
addedNew Indie Characters added! Sash Lilac from Freedom Planet, Brick M. Stonewood from StarrMazer, Roy G. Biv from INK, and The Knight from Knightmare Tower!
addedAdded a new weapon! Welcome to the arsenal PumpKing - a pumpkin that's 4x the size of a regular pumpkin! PumpKing won't explode on impact, but you can see it from a long way away making it easy to avoid (as long as it doesn't sneak up behind you). A shockwave blast on initial landing is pretty handy for knocking out a few birds with one stone!
addedAdded a First Person internal kart view to the cheats menu so you can test it out while I polish it up.
addedadded new max fps values 120, 144, and 180

*Update v0.64a* - Halloween 2017 - Diamond Cup Update

Well, this one's a BIG one! :D main changes

  • 4th Indie Cup added!! Featuring: Freedom Planet's DragonValley, StarrMazer:DSP's Telchines Supercluster, INK's INK Trail, and KnightmareTower's Lava Knightmare!

  • New Indie Characters added! Sash Lilac from Freedom Planet, Brick M. Stonewood from StarrMazer, Roy G. Biv from INK, and The Knight from Knightmare Tower!

  • Added a new weapon! Welcome to the arsenal PumpKing - a pumpkin that's 4x the size of a regular pumpkin! PumpKing won't explode on impact, but you can see it from a long way away making it easy to avoid (as long as it doesn't sneak up behind you). A shockwave blast on initial landing is pretty handy for knocking out a few birds with one stone!

  • Added a First Person internal kart view to the cheats menu so you can test it out while I polish it up.

other changes

  • added new max fps values 120, 144, and 180

  • fixed problem where some thumbsticks weren't turning the kart as quickly as the D-pad(!), leaving some players steering at only an 80% turn speed!

  • fixed a situation where the kart could turn slower if the fps was running low (like when screen-recording while playing)

  • stopped Left&Right keys conflicting with each other if both were pressed, now the kart will straighten out

  • added a few walls and widened a problematic platform in Rhombus Square Oval

  • removed some landmines, barrels, and a pit in Duck Race

  • eased the annoyance of a trap corner in TeslaTower

  • add more details to the Canabalt track including giant robots destroying the city skyline

  • added a bunch of bouncy castle walls and background bubbles to the Shutshimi track

  • polished some of the kart select menu, added sounds, and you now get asked if you're ready after making your selection

  • cleaned up some more of the character avatars

  • revamped the ground flame trails when boosting

  • jazzed up the camera swing that's triggered on winning a race to be more punchy

  • smoothed out some of the main camera movements and rotations

  • changed how much the kart can bounce off of walls and obstacles

  • added a much quicker Brake, Reversing Speed, and Acceleration from Reversing (Reverse-reversing?)

  • fixed a bug that allowed you to build up the driftboost meter while reversing

  • Weapon Jars expand in size when respawning instead of just re-appearing, and also play an electric particle when collected

  • added some 3d Ramp models to make the Jump Pads easier to see

  • added a small amount of bounciness to the kart when landing from a high jump

  • fixed a glitch that let you hop just as the kart reaches ground height when over a dropoff to stop yourself going into water etc

  • increased the polycount on the finish line banner so it looks nicer from side-on angles

  • fixed a bug in the TeslaTower elevation shafts that saw you drop out if you went in with a downwards velocity

  • fixed a bug where a jumpPad could be ineffective if you hopped onto it

  • added some new animated wheel dust effects when on grass, mud, and sand

  • remastered the Shutshimi kart graphics

  • cleaned up elements of the TotoTemple and the WhisperingWillows tracks

  • fixed how some 3D walls looked dark in mirror mode

Source

Steam News / 1 November 2017

Open original post

Changelog.gg summarizes and formats this update. How we read updates.