Full notes
Full Super Indie Karts update
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What changed
- UI and audio
- Gameplay
- Events
- Fixes
- Performance
Super Indie Karts changes
*Update v0.61* - Mar 20th 2017 - Horizontal SplitscreenGP (2P)
Horizontal SplitscreenGP is here! A lot of players get a little queasy when playing splitscreen in a Vertical set up, while others get queasy with a Horizontal setup. Thankfully you can now switch to the one that's most comfortable to you. Look for the Setup button prompt on the kart select screen in the SplitscreenGP menu to make the switch. List of changes:
added a Horizontal splits option to SplitscreenGP
added more vibration events for more rumble immersion
added a check for when single player switched controllers mid race to stop another vibrate-forever bug
added punchier avatar changes in the 4 race position HUD avatars
fixed 3d walls looking dark in mirrormode
fixed costume change arrows sometimes showing up on wrong players character
fixed infinite lives glitch in SplitscreenGP
Besides these changes I also updated my Unity version to the latest release which has had the unfortunate side effect of adding around 45MB to the file size of the game! I'll be doing some investigating in the coming week to find out where this extra bloat has manifested and I'll make an effort to reduce the file size back down to what it was for the next update. One other issue introduced by the Unity update is upon starting the game you might get a firewall notification letting you know the game is attempting to contact Unity's Cloud Service. This isn't an intentional connection attempt, but seems to be happening because the Unity engine has had some new Online Multiplayer code added to it. You can feel free to permanently block the connection attempt (that's what I did here) and the game will still run just fine. I've sent a support request to Unity3D and hope to have that resolved for the next update too. Keep on karting on! 1leggedseagull
Source
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