Full notes
Full Super Indie Karts update
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What changed
- Gameplay
- Balance
- UI and audio
- Fixes
Super Indie Karts changes
*Update v0.55* - Oct 28th 2016 - Single Race While the fourth Indie Cup is being finished up I figured I'd throw out an update for you with all of the other improvements that have been added since the last update. There's a heap that has changed, but here's the highlights:
New Game Mode! Added "Single Race" mode so you can play your favourite track (or track you need practice on) against the CPU whenever you like
added steering wheel resistance to give the kart more weight, this gives a huge improvement to the feel of the game making the kart feel a lot less slippy
increased tyre friction from 0.45 to 1.0, less slippy more grippy!
polished up the title screen and menu a bit
the characters now spin into their winning animation when selected on the menu
cleaned up some more character avatars and spritesheets
added a (disabled) SplitscreenGP mode selector button (as it's definitely coming at some point!)
fixed character sprite being jittery with reverse cam
fixed the kart sprite looking like the kart is drifting when turning at fullest without drifting
lots of little bits of polish here there and everywhere!
It's great getting another game mode onto the menu, but the best addition in my eyes is the work done towards making the karts feel less slippy. There had been a few attempts at reducing the oft reported feeling of karting on ice, often in vain, but the most recent efforts from the last month have had such a strong impact that I don't think I'll ever hear of anyone having those icy feels again. Huzzah! Until next time!
Source
Changelog.gg summarizes and formats this update. How we read updates.
