In this update2
Full notes
Full Super Highway Rampage update
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What changed
- Compatibility
- Balance
- Gameplay
- UI and audio
- Fixes
- Store
Super Highway Rampage changes
Howdy, long time no see! Hope you have enjoyed rampaging through the desert so far. We've been hard at work on a new slate of updated content to explore and explode - a complete rebalance of the enemy spawn rates and health pools, huge graphical and QOL additions to the garage and added a bit more controller support! But, we've saved the best for last - the roster is now complete! That's right, we've got 6 more drivers for you to unlock and deploy, bringing us to a total of 24 unique vehicles of all shapes and sizes!
New Features
6 more drivers to unleash on the wastelands
Visual scroll speed is now variable, some vehicles are faster/slower than others
Adjusted scaling of enemies to each zone, as well as rebalancing enemy HP/spawn rates
Added left stick support for xinput controllers
Hovering vehicles can now miss some ground obstacles
New unique headlights for all vehicles, friend and foe!
Some new tunes, as well as some rebalancing of the sound mixes
New background transition art for moving between zones
QOL and visual additions within the garage menus
Bug Fixes
Fixed Titanitrain to stay on rails
Bosses and enemies adjusted for difficulty scaling
Various text fixes within the garage
As always, thanks for playing - we've got a little more in store for you before the release out of early access, so stay tuned!
Source
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