Full notes
Full Super High Ball: Pinball Platformer update
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What changed
- Gameplay
- Fixes
Super High Ball: Pinball Platformer changes
Hi!
A small update that adds the option to disable the analog triggers from the gamepad. Head to the setting and toggle it if you don't want analogs input from your triggers. This is mainly useful for Nintendo controllers. Unreal detects a controller, and it assumes it has analog triggers, making it impossible to pass the 3rd tutorial.
I have fixed a bug with level 5 in the B-Roll mode, the ball was getting destroyed when approaching a flipper at the beginning.
Thanks!
Source
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