Full notes
Full Super Fancy Pants Adventure update
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What changed
- Compatibility
- Performance
- Gameplay
- Balance
- Fixes
- Events
Super Fancy Pants Adventure changes
We just patched a TON of bugs in the recent update which helps with stability, quirky problems, and provides some stronger frame rates on slower machines. If you have any more bugs, feel free to post, we're all ears and want to address as many as we can. You can post them in the unofficial bug thread or if there's a larger issue feel free to create a new thread and we'll see what we can do. Feel free to join the SFPA Discord if that's more up your alley: https://discord.gg/bd8gXwF Major fixes, no spoilers (thanks beta testers, Steam reports, you rock!):
White screen crash fixed for majority of players
Massive performance increases on low-mid range machines
Removed infinite-jump shooting glitch
Increased gamepad support/choices
Boss no longer soft-locks game if attacked late
House colors constrained
Health bar texture issue resolved
Exit portal on wrap level at 4:3 ratio breaking
Boss platforms on correct Z axis
Missing camera triggers in early level 3 fixed
Problem resolving hurt animation + ink pits
Controls no longer reset between doors/rooms
Block collision problems resolved
Shells now damage enemies (fun!)
Shell no longer gets stuck above top of screen
Headbutt achievement triggered now at goal instead of when combo is cleared
Getting pants twice confused the game, now fixed
Boss #2 wasn't properly resetting on second play, now fixed
Intro sequence could break if you were standing on the stairs, fixed
Portals made bigger due to rendering issues
Increased text sizes in places where hard to read
"Press Up to Enter Door" artwork looks way better now
Some events were not resetting properly on reset. These should now all be resolved
Thank you so much for supporting Super Fancy Pants Adventure. We appreciate all the speedrunners, videos, let's plays, and artwork coming out!
Source
Changelog.gg summarizes and formats this update. How we read updates.
