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Steam News14 May 20197y ago

3.47 - PERKS and CLASS SKILLS!

NEW FEATURES: PERKS: All restorative skills, magics and mechanics now re-organised into a seperate slot, for easier navigation!

Full notes

Full Super Dungeon Master Ace RPG update

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What changed

0 fixes1 addition0 changes0 removals
  • Gameplay
addedNEW FEATURES: PERKS: All restorative skills, magics and mechanics now re-organised into a seperate slot, for easier navigation! CLASSES are now IMPROVED: Each class now has a special move to take down certain enemy types: CLASS SKILLS: FEINT - kills grunt soldier monsters HUNT - kills edible monsters DISPEL - kills magical monsters PHASE - kills elementals EXILE - banishes demons TURN - banishes undead SWAT - kills flying SLAY - slays giants! Wanted to introduce a mechanism that allowed certain classes to easily defeat certain encounters as a wildcard mechanic - let me know what you think. [NB: those loading existing campaigns will need to level-up to see skills appear in their inventory] Build notes: v3.47 - PERKS and CLASS SKILLS - new feature added: classes no have special killer moves! - improved combat artwork - added extra tutorials - improved LEVEL-UP menus - improved item picks

Super Dungeon Master Ace RPG changes

addedNEW FEATURES: PERKS: All restorative skills, magics and mechanics now re-organised into a seperate slot, for easier navigation! CLASSES are now IMPROVED: Each class now has a special move to take down certain enemy types: CLASS SKILLS: FEINT - kills grunt soldier monsters HUNT - kills edible monsters DISPEL - kills magical monsters PHASE - kills elementals EXILE - banishes demons TURN - banishes undead SWAT - kills flying SLAY - slays giants! Wanted to introduce a mechanism that allowed certain classes to easily defeat certain encounters as a wildcard mechanic - let me know what you think. [NB: those loading existing campaigns will need to level-up to see skills appear in their inventory] Build notes: v3.47 - PERKS and CLASS SKILLS - new feature added: classes no have special killer moves! - improved combat artwork - added extra tutorials - improved LEVEL-UP menus - improved item picks

NEW FEATURES

PERKS: All restorative skills, magics and mechanics now re-organised into a seperate slot, for easier navigation!

CLASSES are now IMPROVED

Each class now has a special move to take down certain enemy types: CLASS SKILLS: FEINT - kills grunt soldier monsters HUNT - kills edible monsters DISPEL - kills magical monsters PHASE - kills elementals EXILE - banishes demons TURN - banishes undead SWAT - kills flying SLAY - slays giants! Wanted to introduce a mechanism that allowed certain classes to easily defeat certain encounters as a wildcard mechanic - let me know what you think. [NB: those loading existing campaigns will need to level-up to see skills appear in their inventory] Build notes: v3.47 - PERKS and CLASS SKILLS - new feature added: classes no have special killer moves! - improved combat artwork - added extra tutorials - improved LEVEL-UP menus - improved item picks

Source

Steam News / 14 May 2019

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