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Steam News18 March 20197y ago

3.24 - combat balance update

v3.24 - combat balancing - fix for F12-causes crash bug - improved balancing - combo-bonus for mutliple blocks added - improved tutorials to explain GUARD, CONFOUND and INTIMIDATE - backstory added to library - improved

Full notes

Full Super Dungeon Master Ace RPG update

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What changed

0 fixes1 addition0 changes0 removals
  • Fixes
addedv3.24 - combat balancing - fix for F12-causes crash bug - improved balancing - combo-bonus for mutliple blocks added - improved tutorials to explain GUARD, CONFOUND and INTIMIDATE - backstory added to library - improved ambient audio - bugfixes So wanted to improve the DEFENCE mechanic of combat: During combat, your Mana and AP drains as you use SPELLS and SKILLS. GUARD will boost HP, Mana and AP SPELLS: CONFOUND boosts Mana SKILLS: INTIMIDATE boosts AP Also, successive defence blocks can now trigger super-boost for defending player: clears debuffs and increases agility - until a block fails at least. Improved dialogue and tutorial as well. and a continued thanks to all supporters!

Super Dungeon Master Ace RPG changes

addedv3.24 - combat balancing - fix for F12-causes crash bug - improved balancing - combo-bonus for mutliple blocks added - improved tutorials to explain GUARD, CONFOUND and INTIMIDATE - backstory added to library - improved ambient audio - bugfixes So wanted to improve the DEFENCE mechanic of combat: During combat, your Mana and AP drains as you use SPELLS and SKILLS. GUARD will boost HP, Mana and AP SPELLS: CONFOUND boosts Mana SKILLS: INTIMIDATE boosts AP Also, successive defence blocks can now trigger super-boost for defending player: clears debuffs and increases agility - until a block fails at least. Improved dialogue and tutorial as well. and a continued thanks to all supporters!

v3.24 - combat balancing - fix for F12-causes crash bug - improved balancing - combo-bonus for mutliple blocks added - improved tutorials to explain GUARD, CONFOUND and INTIMIDATE - backstory added to library - improved ambient audio - bugfixes So wanted to improve the DEFENCE mechanic of combat: During combat, your Mana and AP drains as you use SPELLS and SKILLS. GUARD will boost HP, Mana and AP SPELLS: CONFOUND boosts Mana SKILLS: INTIMIDATE boosts AP Also, successive defence blocks can now trigger super-boost for defending player: clears debuffs and increases agility - until a block fails at least. Improved dialogue and tutorial as well. and a continued thanks to all supporters!

Source

Steam News / 18 March 2019

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