What changed
0 fixes1 addition0 changes0 removals
addedv3.24 - combat balancing - fix for F12-causes crash bug - improved balancing - combo-bonus for mutliple blocks added - improved tutorials to explain GUARD, CONFOUND and INTIMIDATE - backstory added to library - improved ambient audio - bugfixes So wanted to improve the DEFENCE mechanic of combat: During combat, your Mana and AP drains as you use SPELLS and SKILLS. GUARD will boost HP, Mana and AP SPELLS: CONFOUND boosts Mana SKILLS: INTIMIDATE boosts AP Also, successive defence blocks can now trigger super-boost for defending player: clears debuffs and increases agility - until a block fails at least. Improved dialogue and tutorial as well. and a continued thanks to all supporters!
Super Dungeon Master Ace RPG changes
addedv3.24 - combat balancing - fix for F12-causes crash bug - improved balancing - combo-bonus for mutliple blocks added - improved tutorials to explain GUARD, CONFOUND and INTIMIDATE - backstory added to library - improved ambient audio - bugfixes So wanted to improve the DEFENCE mechanic of combat: During combat, your Mana and AP drains as you use SPELLS and SKILLS. GUARD will boost HP, Mana and AP SPELLS: CONFOUND boosts Mana SKILLS: INTIMIDATE boosts AP Also, successive defence blocks can now trigger super-boost for defending player: clears debuffs and increases agility - until a block fails at least. Improved dialogue and tutorial as well. and a continued thanks to all supporters!
v3.24 - combat balancing - fix for F12-causes crash bug - improved balancing - combo-bonus for mutliple blocks added - improved tutorials to explain GUARD, CONFOUND and INTIMIDATE - backstory added to library - improved ambient audio - bugfixes So wanted to improve the DEFENCE mechanic of combat: During combat, your Mana and AP drains as you use SPELLS and SKILLS. GUARD will boost HP, Mana and AP SPELLS: CONFOUND boosts Mana SKILLS: INTIMIDATE boosts AP Also, successive defence blocks can now trigger super-boost for defending player: clears debuffs and increases agility - until a block fails at least. Improved dialogue and tutorial as well. and a continued thanks to all supporters!