Full notes
Full Super Dungeon Master Ace RPG update
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What changed
- Gameplay
- Maps
Super Dungeon Master Ace RPG changes
"By far the greatest version yet!", said Todd Howard* If AAA Fallout 76 can go live with known bugs, then I am dedicating this build in the spirit of that game! (Although I hope we fare better here!) You didn't realise you were waiting for it, but a new version is available! ~~~ Faster Furious Fights! Super Satisfying 'Sploring! ~~~
Slows down exploration and adds shadows to unexplored parts of map (thanks to TheoAllen script)
Combat now allows champions to defend blows (thanks to Galv script)
And the prologue and quests now sit in a nicer menu structure.
Feels more quest-y now, and map camera adds a sleeker scroll-effect (thanks to Tsukihime)
About 132% better gameplay, and slightly more stuff to do - and ALSO now 73 playable characters (try upstairs at the Tavern)
~~~ I hope you enjoy it, some end-of-game balancing I want to do, but wanted to get a version out as it is been TOO long. Thanks again for all the kind words. Keep ANY words coming as it all helps make the game YOU want. *well, he DID say it. Maybe not about this game but it was indeed said. [insert link about Patreon and YouTube channel here, Dave - come on!]
Source
Changelog.gg summarizes and formats this update. How we read updates.
