Full notes
Full Super Dungeon Maker update
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Players could skip over large holes by timing the feather item correctly - Players would sometimes incorrectly show a drowning or falling animation when using the feather item close to the edge of water or a hole - Players could get stuck in an endless falling loop when falling into a hole that leads to another hole on the floor below - Triggers would sometimes not work when entering a room - Wall-Triggers would sometimes not affect any trigger channels
Source
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