Full notes
Full Super Dungeon Designer update
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What changed
- Gameplay
- UI and audio
- Fixes
- Maps
Super Dungeon Designer changes
SNAKES!
Two new Snake enemies have slithered their way into your dungeons! The new Green and Purple Slither enemies are here. The Green Slither will wander without stopping and try to dodge your Sword swings. The Purple Slither will leap at any player that walks in front of it.
More Arrow Traps!
We added a new "Triple Arrow Trap", "Triple Fire Arrow Trap" as well as a single arrow version of the Fire Arrow Trap! The Triple Arrow Trap covers a whole tile which means you'll be hit anywhere you stand on the tile if you try to run by. The Fire Arrow version shoots fire arrows which are faster and can be used to light torches.
Suspend and Resume Play
We've added the ability to suspend and resume a dungeon! When attempting to leave a dungeon you are in the middle of playing you will be prompted to create a suspend point. Doing so will change the "Play" button into a "Resume" button. Clicking the "Resume" button will prompt you to continue from your suspend point or restart. Each dungeon can only have one active suspend point at a time. Note that this feature does not work when Uploading a dungeon.
Bug Fixes and Enhancements
Audio has been overhauled to be more consistently audible.
Fixed unspawned wide stairs disabling wall colliders.
Fixed starting on grates over pits.
Fixed double counting flame enemy when starting on grate over water.
Added faster build camera panning + speed up button. Hold Shift while camera panning in build mode to pan faster. The camera will also pan faster when zoomed out.
Fixed Retreatle Shells accidentally showing on the mini-map.
Source
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