Full notes
Full Super Dungeon Designer update
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What changed
- Gameplay
- Performance
- UI and audio
Super Dungeon Designer changes
Retreatle
The new Beetle Enemy is here: Retreatle! Is it a feature or a bug? (I stole that joke from our Lead Composer).
The Retreatle is a new enemy with some fun interactions. While its shell is on, it can't be hurt unless you shoot an arrow directly at its open eye, or hit it into a pit.
The shell can be removed with the Frog Glove, the Retreatle will scamper towards its shell once removed.
The shell can be pushed and also weigh down floor switches and transparent switches.
If the shell is pushed into a pit or is far enough away across an obstacle, the Retreatle will... retreat!
With its shell removed the Retreatle can easily be defeated.
Other various fixes and enhancements
Many optimizations to help alleviate FPS drops.
Wide wallstairs were breaking the wall next to them.
Player shadow on level complete screen was offset in other aspect ratios than 16:9.
Lizarc and Hollow enemies would sometimes float when resetting animation.
Various audio issues fixed.
Gooliath was not spawning in properly.
Warp sound was playing on level start.
Rats were getting stuck on unspawned items.
Spike animation fix when moving between rooms.
Up/down block getting was stuck when an enemy was defeated on top of it.
Loading screen was not showing when returning to build mode from the level complete screen.
Clicking on or searching for a User Name in Online Dungeons now properly returns a list of dungeons in descending order.
Comment Count added to Comments button, shows how many total comments you have.
Default dungeon music is back to "Castle - Adventure".
Boss Track name changed from "Skeleton" to "Brigadier Skuhl".
Loading Bar added to Loading Screen.
Updated Copyright to 2026.
Source
Changelog.gg summarizes and formats this update. How we read updates.
