Full notes
Full Super Dashmatch update
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What changed
- Gameplay
- Maps
- Fixes
Super Dashmatch changes
Hey everyone. We just released a small update that includes some bugfixes and user feedback we received since release.
The player movement is now set to zero when the round ends
When selecting a random stage you won't play the previous stage again
You now can jump in a direction when spawning
Fixed a bug where the game would sometimes freeze when a player gives input after the round has ended
Fixed a bug where the game would sometimes freeze when a player activates a trigger
Fixed a bug where the game would sometimes freeze when restarting a round
Fixed a bug where the HoloCube-Crusher won't kill the player
Fixed a bug where the player can fall through the FutureCube-Roaster-Stage
Thank you for your feedback and support. Have fun with SDM! Berlin Games Club & hOSHI*
Source
Changelog.gg summarizes and formats this update. How we read updates.
