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Steam News12 August 202510mo ago

1.1.0 Global Leaderboards

Global Leaderboards The Arcade Mode now has a global leaderboards where you can compare your best score with other players.

In this update4

Full notes

Full Super Dash update

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What changed

1 fix2 additions3 changes1 removal
  • Gameplay
  • Events
  • Balance
  • UI and audio
addedGlobal LeaderboardsThe Arcade Mode now has a global leaderboards where you can compare your best score with other players.
addedImprovements and FixesLast month I took Super Dash to Jogatório, an indie game event here in Brazil. There I saw around 100 players interacting with the game and got a lot of feedback and new ideas on how to make it better.
fixedImprovements and FixesAll changes in this version were made with their help so if you were there thank you for playing the game!
removedTutorialThe initial tutorial was restructured to be easier to understand. It has more text but the game only has that amount of text in this section. - You'll see a popup to play the Advanced Tutorial once, there you can learn more mechanics about the game and hopefully get to higher waves - Unecessary tutorial popups were removed to make the game more dynamic
changedBossesThe first 4 bosses were updated and rebalanced - The teleporter boss is less annoying now and has a bigger window before it teleports - The shooter boos has a different visual that shows where he'll shoot next and when he can receive damage
changedControllersThe aiming is different with a controller now, it doesn't flick to the opposite direction if you stop aiming before a dash - You can adjust sensibility in the settings - The default "stop dash" button is now the right shoulder (R1, RB)

Super Dash changes

addedThe Arcade Mode now has a global leaderboards where you can compare your best score with other players.
addedLast month I took Super Dash to Jogatório, an indie game event here in Brazil. There I saw around 100 players interacting with the game and got a lot of feedback and new ideas on how to make it better.
fixedAll changes in this version were made with their help so if you were there thank you for playing the game!
removedThe initial tutorial was restructured to be easier to understand. It has more text but the game only has that amount of text in this section. - You'll see a popup to play the Advanced Tutorial once, there you can learn more mechanics about the game and hopefully get to higher waves - Unecessary tutorial popups were removed to make the game more dynamic
changedThe first 4 bosses were updated and rebalanced - The teleporter boss is less annoying now and has a bigger window before it teleports - The shooter boos has a different visual that shows where he'll shoot next and when he can receive damage

Global Leaderboards

The Arcade Mode now has a global leaderboards where you can compare your best score with other players.

Improvements and Fixes

Last month I took Super Dash to Jogatório, an indie game event here in Brazil. There I saw around 100 players interacting with the game and got a lot of feedback and new ideas on how to make it better.

All changes in this version were made with their help so if you were there thank you for playing the game!

Tutorial

  • The initial tutorial was restructured to be easier to understand. It has more text but the game only has that amount of text in this section. - You'll see a popup to play the Advanced Tutorial once, there you can learn more mechanics about the game and hopefully get to higher waves - Unecessary tutorial popups were removed to make the game more dynamic

Bosses

  • The first 4 bosses were updated and rebalanced - The teleporter boss is less annoying now and has a bigger window before it teleports - The shooter boos has a different visual that shows where he'll shoot next and when he can receive damage

Controllers

  • The aiming is different with a controller now, it doesn't flick to the opposite direction if you stop aiming before a dash - You can adjust sensibility in the settings - The default "stop dash" button is now the right shoulder (R1, RB)

Others

  • when you revive enemies around you get destroyed - the shield is easier to see now and stays for more time before breaking - complicated power ups don't appear in initial waves - the UI for some health challenges is better now and you can see how much time its left - fixing some typos

Source

Steam News / 12 August 2025

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