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Steam News24 January 20179y ago

Dev Blog - Jan 23, 2017

Hey everyone! I wanted to post and share a few updates on the development of Super Daryl Deluxe with you.

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Hey everyone! I wanted to post and share a few updates on the development of Super Daryl Deluxe with you. In the future I will most likely be linking to our own blog, as I'll be writing dev updates there, but until I make that blog we'll do the updates right here instead! Our development process has had its ups and downs, but as of last October we've really gotten into the swing of things... because that's when we finally went full-time! Yay! Last week we ended development on Chapter One of the game-- which is actually the second chapter (there are six total, Prologue - CH5) -- and we're really excited to get it in the hands of some play testers to see what they think. Despite having played this game for hundreds of hours so far, I had a lot of fun playing through everything that's been finalized. In particular, I think the music turned out awesome (and hilarious), and the Chapter One boss fight is wonderful. I kept finding dialogue that I had forgotten we wrote and laughing at how ridiculous some of it is. I overhauled our ability purchasing/leveling system recently as well, and it feels much more solid and rewarding as a result. They may say "if it ain't broke, don't fix it", but I say spend dozens of hours remaking something until it's the most perfect thing that you can possibly comprehend. I'm only sort-of joking. As for the length of the game thus far, total play time for the first two chapters, for me, is around 4 hours and 15 minutes. This lines up with our goal of having the game be around 20 hours long, if you account for side quests and optional objectives. There's room for it to be trimmed down if our beta testers determine that it's sluggish at any point, but I don't think that will be the case. There's so much story and so many characters to discover that it's easy to get wrapped up for hours at a time. And that's sort of the point of an RPG, right? That and all gratuitous cartoon violence. That sweet, sweet, goofy cartoon violence.

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changedHey everyone! I wanted to post and share a few updates on the development of Super Daryl Deluxe with you. In the future I will most likely be linking to our own blog, as I'll be writing dev updates there, but until I make that blog we'll do the updates right here instead! Our development process has had its ups and downs, but as of last October we've really gotten into the swing of things... because that's when we finally went full-time! Yay! Last week we ended development on Chapter One of the game-- which is actually the second chapter (there are six total, Prologue - CH5) -- and we're really excited to get it in the hands of some play testers to see what they think. Despite having played this game for hundreds of hours so far, I had a lot of fun playing through everything that's been finalized. In particular, I think the music turned out awesome (and hilarious), and the Chapter One boss fight is wonderful. I kept finding dialogue that I had forgotten we wrote and laughing at how ridiculous some of it is. I overhauled our ability purchasing/leveling system recently as well, and it feels much more solid and rewarding as a result. They may say "if it ain't broke, don't fix it", but I say spend dozens of hours remaking something until it's the most perfect thing that you can possibly comprehend. I'm only sort-of joking. As for the length of the game thus far, total play time for the first two chapters, for me, is around 4 hours and 15 minutes. This lines up with our goal of having the game be around 20 hours long, if you account for side quests and optional objectives. There's room for it to be trimmed down if our beta testers determine that it's sluggish at any point, but I don't think that will be the case. There's so much story and so many characters to discover that it's easy to get wrapped up for hours at a time. And that's sort of the point of an RPG, right? That and all gratuitous cartoon violence. That sweet, sweet, goofy cartoon violence.

Source

Steam News / 24 January 2017

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