Full notes
Full Super Cursor update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Server
- Gameplay
- Balance
After hearing about several players having trouble with progressing in the early portions of the game (especially in multiplayer), I have decided to update the difficulty!
New Checkpoint System: - Checkpoints have been added into the game, activated by changing the difficulty in the pause menu - Checkpoints are available in EASY mode, but disabled on HARD mode - If a Checkpoint is collected, respawn will be at the checkpoint rather than the default spawn position - NOT ALL LEVELS HAVE A CHECKPOINT
Level Updates: - Level 7 nerfed height on upper section (higher ceiling) - Level 34 arrow spawn rate reduceable by changing difficulty to EASY mode
Multiplayer Updates: The main issue with multiplayer was the extreme difficulty, especially in bosses (and some bugs). The following boss nerfs and changes are mostly in multiplayer, single-player remains unchanged for the most part.
Gatekeeper boss speed on all attacks reduced by 50% (ONLY MULTIPLAYER) - Board of Keys boss spawn rate of # of keys reduced by 50% (ONLY MULTIPLAYER) - Board of Keys boss attack pattern made linear rather than randomized (ALL) - Firewall boss' orange attack spawn rate reduced by 50% (ONLY MULTIPLAYER) - Firewall boss' red attack speed reduced by 125% (ONLY MULTIPLAYER) - Firewall boss' green attack spawn rate reduced by 50% (ONLY MULTIPLAYER - Firewall boss' blue attack speed reduced by 50% (ONLY MULTIPLAYER)
Bug fixes: - Fixed a bug in multiplayer where players would be spam killed randomly in certain levels. This may still occur if client loads levels too slowly (either because of a slower machine, or de-sync) - Fixed bug where client cannot see wall removal after key is acquired in certain levels
Source
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