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Steam News10 August 202510mo ago

Difficulty Update! V1.1.0

After hearing about several players having trouble with progressing in the early portions of the game (especially in multiplayer), I have decided to update the difficulty!

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What changed

1 fix1 addition4 changes0 removals
  • Server
  • Gameplay
  • Balance
changedAfter hearing about several players having trouble with progressing in the early portions of the game (especially in multiplayer), I have decided to update the difficulty!
addedNew Checkpoint System: - Checkpoints have been added into the game, activated by changing the difficulty in the pause menu - Checkpoints are available in EASY mode, but disabled on HARD mode - If a Checkpoint is collected, respawn will be at the checkpoint rather than the default spawn position - NOT ALL LEVELS HAVE A CHECKPOINT
changedLevel Updates: - Level 7 nerfed height on upper section (higher ceiling) - Level 34 arrow spawn rate reduceable by changing difficulty to EASY mode
changedMultiplayer Updates: The main issue with multiplayer was the extreme difficulty, especially in bosses (and some bugs). The following boss nerfs and changes are mostly in multiplayer, single-player remains unchanged for the most part.
changedGatekeeper boss speed on all attacks reduced by 50% (ONLY MULTIPLAYER) - Board of Keys boss spawn rate of # of keys reduced by 50% (ONLY MULTIPLAYER) - Board of Keys boss attack pattern made linear rather than randomized (ALL) - Firewall boss' orange attack spawn rate reduced by 50% (ONLY MULTIPLAYER) - Firewall boss' red attack speed reduced by 125% (ONLY MULTIPLAYER) - Firewall boss' green attack spawn rate reduced by 50% (ONLY MULTIPLAYER - Firewall boss' blue attack speed reduced by 50% (ONLY MULTIPLAYER)
fixedBug fixes: - Fixed a bug in multiplayer where players would be spam killed randomly in certain levels. This may still occur if client loads levels too slowly (either because of a slower machine, or de-sync) - Fixed bug where client cannot see wall removal after key is acquired in certain levels

After hearing about several players having trouble with progressing in the early portions of the game (especially in multiplayer), I have decided to update the difficulty!

New Checkpoint System: - Checkpoints have been added into the game, activated by changing the difficulty in the pause menu - Checkpoints are available in EASY mode, but disabled on HARD mode - If a Checkpoint is collected, respawn will be at the checkpoint rather than the default spawn position - NOT ALL LEVELS HAVE A CHECKPOINT

Level Updates: - Level 7 nerfed height on upper section (higher ceiling) - Level 34 arrow spawn rate reduceable by changing difficulty to EASY mode

Multiplayer Updates: The main issue with multiplayer was the extreme difficulty, especially in bosses (and some bugs). The following boss nerfs and changes are mostly in multiplayer, single-player remains unchanged for the most part.

  • Gatekeeper boss speed on all attacks reduced by 50% (ONLY MULTIPLAYER) - Board of Keys boss spawn rate of # of keys reduced by 50% (ONLY MULTIPLAYER) - Board of Keys boss attack pattern made linear rather than randomized (ALL) - Firewall boss' orange attack spawn rate reduced by 50% (ONLY MULTIPLAYER) - Firewall boss' red attack speed reduced by 125% (ONLY MULTIPLAYER) - Firewall boss' green attack spawn rate reduced by 50% (ONLY MULTIPLAYER - Firewall boss' blue attack speed reduced by 50% (ONLY MULTIPLAYER)

Bug fixes: - Fixed a bug in multiplayer where players would be spam killed randomly in certain levels. This may still occur if client loads levels too slowly (either because of a slower machine, or de-sync) - Fixed bug where client cannot see wall removal after key is acquired in certain levels

Source

Steam News / 10 August 2025

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