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Steam News29 June 201511y ago

Update to v. 1.07S (Huge update)

I've been watching youtube playthroughs and reading feedback in the forums, gathering a list of stuff to fix/tweak for Super Chibi Knight.

Full notes

Full Super Chibi Knight update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix0 additions0 changes0 removals
  • Compatibility
fixedI've been watching youtube playthroughs and reading feedback in the forums, gathering a list of stuff to fix/tweak for Super Chibi Knight. This update covers most of the issues, but if you know of anything else, please comment here or in the discussion forums! Changes: 1. Fixed camera getting stuck looking up or down after dialogues 2. The key binding menu for keyboard (non gamepad) was using old graphics and missing a font, that's fixed now 3. The elevator music in the salt mines doesn't overlap with bg music anymore 4. You can no longer teleport through the lighthouse wall 5. You can no longer block the Salt Guardian's floor spin attack 6. Added a magic bottle to the red volcano range bridge so you don't have to suicide to get across 7. Finished building the auto-dash assignment stuff for gamepad bumpers which can now be assigned and saved like other button assignments 8. Added some people I'd missed to the credits 9. Nerfed the transition between platforms in the boulder chase scene 10. Added a confirmation overlay before you leave Oukoku so you don't leave behind any quests when the game forks 11. Made it so you can hold your breath longer underwater 12. Made it so you can trigger the water fillup with a hadouken in the jungle temple's water puzzle 13. Added visual help in the crab pit so people know to shoot the 1st switch with a fireball 14. Linux issues smoothed out for easier install Various other small bug fixes and tweaks. Woo! --Nick

Super Chibi Knight changes

fixedI've been watching youtube playthroughs and reading feedback in the forums, gathering a list of stuff to fix/tweak for Super Chibi Knight. This update covers most of the issues, but if you know of anything else, please comment here or in the discussion forums! Changes: 1. Fixed camera getting stuck looking up or down after dialogues 2. The key binding menu for keyboard (non gamepad) was using old graphics and missing a font, that's fixed now 3. The elevator music in the salt mines doesn't overlap with bg music anymore 4. You can no longer teleport through the lighthouse wall 5. You can no longer block the Salt Guardian's floor spin attack 6. Added a magic bottle to the red volcano range bridge so you don't have to suicide to get across 7. Finished building the auto-dash assignment stuff for gamepad bumpers which can now be assigned and saved like other button assignments 8. Added some people I'd missed to the credits 9. Nerfed the transition between platforms in the boulder chase scene 10. Added a confirmation overlay before you leave Oukoku so you don't leave behind any quests when the game forks 11. Made it so you can hold your breath longer underwater 12. Made it so you can trigger the water fillup with a hadouken in the jungle temple's water puzzle 13. Added visual help in the crab pit so people know to shoot the 1st switch with a fireball 14. Linux issues smoothed out for easier install Various other small bug fixes and tweaks. Woo! --Nick

I've been watching youtube playthroughs and reading feedback in the forums, gathering a list of stuff to fix/tweak for Super Chibi Knight. This update covers most of the issues, but if you know of anything else, please comment here or in the discussion forums! Changes:

  1. Fixed camera getting stuck looking up or down after dialogues
  2. The key binding menu for keyboard (non gamepad) was using old graphics and missing a font, that's fixed now
  3. The elevator music in the salt mines doesn't overlap with bg music anymore
  4. You can no longer teleport through the lighthouse wall
  5. You can no longer block the Salt Guardian's floor spin attack
  6. Added a magic bottle to the red volcano range bridge so you don't have to suicide to get across
  7. Finished building the auto-dash assignment stuff for gamepad bumpers which can now be assigned and saved like other button assignments
  8. Added some people I'd missed to the credits
  9. Nerfed the transition between platforms in the boulder chase scene
  10. Added a confirmation overlay before you leave Oukoku so you don't leave behind any quests when the game forks
  11. Made it so you can hold your breath longer underwater
  12. Made it so you can trigger the water fillup with a hadouken in the jungle temple's water puzzle
  13. Added visual help in the crab pit so people know to shoot the 1st switch with a fireball
  14. Linux issues smoothed out for easier install Various other small bug fixes and tweaks. Woo! --Nick

Source

Steam News / 29 June 2015

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