Full notes
Full Super Cane Magic ZERO - Legend of the Cane Cane update
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What changed
- Events
- Gameplay
- Store
- Balance
- UI and audio
- Fixes
Super Cane Magic ZERO - Legend of the Cane Cane changes
The focus of this update is to make the game more accessible to new players and to reward exploration rather than repetitive enemy grinding. Let's see what we changed:
PUNCHES! Players can now attack and dash even without weapons or items equipped. The basic actions are much weaker compared to having a real weapon in hand, but the game should feel much more responsive and fun now. Being able to punch and dash in every arena should also make matches much more interesting!
Levels: We tweaked a few levels in the early hours of the game campaign and optimized several areas. We also added extra loot and new connections between early levels to allow multiple exploration paths. If you look carefully, you should also find a new challenging "mini-dungeon" in the Poptarts area.
Tweaked and redesigned the first part of the WPD Jail tutorial
Added a generous amount of loot after you defeat the Wise Tree
Improved the design of a secondary area in the Lava Bakery
Removed a lot of empty space in the Poptarts Academy and added new connections to other levels
In Poptarts, the location of a "certain item" required to complete the game should be much easier to identify now.
Minimum rarity level of items available in most shops has been set to green instead of white
Added a new "low quality" shop in Poptarts, available from the beginning. Players can buy and sell items there
Nevola park, Poptarts Underground Archive, and the Secret Cave should now be much more interesting... and dangerous.
Economy Rebalance:
Kibbles and Salami spawn have been rebalanced. On average, you should earn more resources, and earn them more steadily.
Supply crates now also drop Salami and Kibbles
Salami stacks drop more Salami and no Kibbles
Piggybanks now drop only Kibbles
Kibbles' amount is now displayed in the game UI outside of the inventory
Bug Fixes and other tweaks:
Fixed some dialogues in Spanish, Brazilian Portuguese and Simplified Chinese that caused the game to freeze
Fixed a bug that could cause a reset of the rarity of the item in the inventory
Fixed a bug that could cause enemy health bars to show an incorrect status when the enemy was healed
Dash and warp skills now follow the direction of the character movement instead of the direction of the aim.
Fixed a minor bug with the "pizza quests" that prevented the secondary subquests to complete, even if the "Main Pizza Quest" was resolved.
The number of throwables random dungeons first room has been increased
Tomatomen now move faster
Minor dialogues changes
Source
Changelog.gg summarizes and formats this update. How we read updates.
