Full notes
Full Super Cable Boy update
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What changed
- Gameplay
Super Cable Boy changes
- The Thinghero
So yeah, I did it! I did the thing everybody was waiting for! I put controller rumble support into the game!
Everyone
But we actually wanted new content!
Developer
Haha controller goes brrrrr
Ok, jokes aside. I do think it's quite cool to have this feature and for those who get easily annoyed, there is also an option to turn it off. Also that is not all I have been working on. There is a bunch of minor improvements, like some fixes for input problems, support for OpenGL and Vulcan, Cloud saves integration and a few bug fixes. And not to forget the speedrun timer now properly acts as one.
Oh, and because so many people were crawling on their knees, begging for it:
The final fight got a tiny bit easier. Nothing too major, just a few tentacles less, a few seconds of attack off the clock, some more time to hurt the poor guy and the Ink-Cartridge can finally stop those lasers!
Cheers!
Source
Changelog.gg summarizes and formats this update. How we read updates.
