What changed
0 fixes0 additions2 changes0 removals
changedHappy Thursday, everyone! Small Bugfix + Balance Patch Today.
changedTemporary Items no longer count down during boss fights. There are several boss fights (like Blazin McSlime) that require many shots and it often felt unfair trying to fight these with the Chaos Cabbage of Endurance. -Compass now has a very short cooldown (0.1s) to prevent situations where it would trigger twice instantly. -Increased damage of Rocket explosion pieces (1->1.5) -Ouija Board Balls now stay on the board after shot -Fixed a bug where Scythe would create an extra chain and jam up when activated while already swinging (i.e. with DoubleStrike) -Fixed a bug where the ball could be shot after making a bucket in the Morbid Mansion -Fixed a bug where Magic 8 Ball was spawning too small -Fixed a bug where pinata would not be bonked by some effects (i.e. ball ascending from boost shoes) -fixed a bug where ladybug skin up/down sprites were backwards -Fixed a bug where overgrowth could sometimes cause lag spikes -Fixed a bug where item selection was blocked by cabbages in the final boss fight -Twitch Mode: Marble Races and Shops now show up slightly less frequently (every 4 layers -> every 5 layers)
Super Cabbage Kabumi changes
changedHappy Thursday, everyone! Small Bugfix + Balance Patch Today.
changedTemporary Items no longer count down during boss fights. There are several boss fights (like Blazin McSlime) that require many shots and it often felt unfair trying to fight these with the Chaos Cabbage of Endurance. -Compass now has a very short cooldown (0.1s) to prevent situations where it would trigger twice instantly. -Increased damage of Rocket explosion pieces (1->1.5) -Ouija Board Balls now stay on the board after shot -Fixed a bug where Scythe would create an extra chain and jam up when activated while already swinging (i.e. with DoubleStrike) -Fixed a bug where the ball could be shot after making a bucket in the Morbid Mansion -Fixed a bug where Magic 8 Ball was spawning too small -Fixed a bug where pinata would not be bonked by some effects (i.e. ball ascending from boost shoes) -fixed a bug where ladybug skin up/down sprites were backwards -Fixed a bug where overgrowth could sometimes cause lag spikes -Fixed a bug where item selection was blocked by cabbages in the final boss fight -Twitch Mode: Marble Races and Shops now show up slightly less frequently (every 4 layers -> every 5 layers)
Happy Thursday, everyone! Small Bugfix + Balance Patch Today.
Super Cabbage Kabumi v 1.1.22 Patch Notes:
-Temporary Items no longer count down during boss fights. There are several boss fights (like Blazin McSlime) that require many shots and it often felt unfair trying to fight these with the Chaos Cabbage of Endurance. -Compass now has a very short cooldown (0.1s) to prevent situations where it would trigger twice instantly. -Increased damage of Rocket explosion pieces (1->1.5) -Ouija Board Balls now stay on the board after shot -Fixed a bug where Scythe would create an extra chain and jam up when activated while already swinging (i.e. with DoubleStrike) -Fixed a bug where the ball could be shot after making a bucket in the Morbid Mansion -Fixed a bug where Magic 8 Ball was spawning too small -Fixed a bug where pinata would not be bonked by some effects (i.e. ball ascending from boost shoes) -fixed a bug where ladybug skin up/down sprites were backwards -Fixed a bug where overgrowth could sometimes cause lag spikes -Fixed a bug where item selection was blocked by cabbages in the final boss fight -Twitch Mode: Marble Races and Shops now show up slightly less frequently (every 4 layers -> every 5 layers)