HomeGamesUpdatesPricingMethodology
Steam News21 March 20188y ago

Beta Patch 1.7

This is the last beta patch before release version -Editor - if entity placed in block, delete the entity (entity size) - fixed help text reference alignment - in play mode, add reset --CTRL-P: When playing a level, del

Full notes

Full Super Bugman Extreme Ultra update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix0 additions0 changes0 removals
  • Compatibility
fixedThis is the last beta patch before release version -Editor - if entity placed in block, delete the entity (entity size) - fixed help text reference alignment - in play mode, add reset --CTRL-P: When playing a level, delete saved data of file from appdata/modified -- when player gets hit (by anything) shower with "blood" debris -- video settings save/cancel not visible at 800x600 -- Completing a Workshop mod shows a "GOAL" completion screen -- Fixed: Fullscreen -> video config -> while still fullscreen, change resolution -> apply -> save -> save (at this point it flips back?) -- Hub: Fix door for thecastle, add door for thetraps -- TheFarm: redo first section -- TheTraps: remove every other cannon from punishment fall -- Misc levels: minor fixes -- Fix control queue "sticky key" issue when press shift down -> key down (shifted value) -> shift up -> key up (unshifted value) -- Default Video Screen Mode to "window" -- select highcontrast should reload sprites -- Map: color code the boss & coin doors -- Make Resizable window work through entire game -- Fix traps getting "caught" on corners

This is the last beta patch before release version -Editor - if entity placed in block, delete the entity (entity size) - fixed help text reference alignment - in play mode, add reset --CTRL-P: When playing a level, delete saved data of file from appdata/modified -- when player gets hit (by anything) shower with "blood" debris -- video settings save/cancel not visible at 800x600 -- Completing a Workshop mod shows a "GOAL" completion screen -- Fixed: Fullscreen -> video config -> while still fullscreen, change resolution -> apply -> save -> save (at this point it flips back?) -- Hub: Fix door for thecastle, add door for thetraps -- TheFarm: redo first section -- TheTraps: remove every other cannon from punishment fall -- Misc levels: minor fixes -- Fix control queue "sticky key" issue when press shift down -> key down (shifted value) -> shift up -> key up (unshifted value) -- Default Video Screen Mode to "window" -- select highcontrast should reload sprites -- Map: color code the boss & coin doors -- Make Resizable window work through entire game -- Fix traps getting "caught" on corners

Source

Steam News / 21 March 2018

Open original post

Changelog.gg summarizes and formats this update. How we read updates.