Full notes
Full Super Bout: Champion's Tour update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
- Fixes
- Maps
Super Bout: Champion's Tour changes
Keyboard and Gamepad binding improved, can now bind button combinations (e.g K+G)
Training menu improved, added option for training dummy to tech ground splats
Misc bug fixes and improvements
Jump heights reduced
Characters now slide slightly when hit or blocking
Fixed issues with command priority of Guard
Improved block animations
Subway stage changed
- Cowboy Step Back Double Punchmove added (4K,P)
- Cowboy Step Back Kickstartup time increased
- Cowboy Overhead Slamanimation improved
- Cowboy KickKnockback made more vertical, blockstun decreased
- Headband Reverse Body Checkmove added (Rev. Stance, P+K)
- Headband Flip Kickcommand changed to (K+G)
Wrestler Run: command change to P+K
- Wrestler Running Kickanimation improved, counter hit stun increased
- Wrestler Uppercutincreased block stun and reduced recovery
- Wrestler Lariatblock stun and recovery increased, counter hit now knocks opponent high
- Monkey Teleportmove removed
- Monkey Missilemove added (66P+K)
- Monkey Steal the Bananamove added (3P)
Crab Gut Punch: no longer chains to Backfist
- Crab Backfistcommand changed to 46P, no longer chains from Gut Punch
- Crab Big Uppercutmove added (236P)
- Ninja Double Kneeadded (66K)
- Ninja Teleportadded (623P)
- Ninja Backfistcommand changed to 46P, startup decreased
- Ninja Uppercutstartup time increased and recovery time increased, counter hit knockback increased
- Ninja Lunge Kickstartup time decreased
Source
Changelog.gg summarizes and formats this update. How we read updates.
