HomeGamesUpdatesPricingMethodology
Steam News3 December 20214y ago

Build 721 (2021-12-03)

Background ranked matchmaking has been added - Online play reliability and performance has been improved - CPU opponent AI improved - Universal dodge added (tap down). Grabs and select "wide" attacks cannot be dodged.

Full notes

Full Super Bout: Champion's Tour update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix0 additions5 changes1 removal
  • Performance
  • Maps
  • Gameplay
fixedBackground ranked matchmaking has been added - Online play reliability and performance has been improved - CPU opponent AI improved - Universal dodge added (tap down). Grabs and select "wide" attacks cannot be dodged. - Jump is now performed by simply pressing up - Character now splat against wall if they collide feet first - Wall splat techs have been removed - Time between ground splat and ability to get up or perform rising attack has been increased - Grab breaks fixed - Player who breaks grab is no longer pushed back and has 4 frame advantage - Gravity decays during juggles - Hit flashes now color coded - Combo counter properly resets when player is knocked down and back rolls
changedSaloon stage colors adjusted to not clash with characters
changedCowboy uppercut no longer invulnerable on startup; range decreased; knockback altered - Cowboy gut punch range increased
removedHeadband knee knockback increased - Headband step knee knockback increased - Headband flip kick horizontal range increased, vertical range decreased, - Headband guard break command changed from 2PK to 6PK - Headband parry removed
changedWrestler chop range increased - Wrestler crouching punch range increased - Wrestler upper horizontal knockback reduced, vertical knockback increased - Wrestler windup punch knockback increased
changedMonkey P1 palette adjusted - Monkey kick hitstun increased - Monkey upkick knockback increased

Super Bout: Champion's Tour changes

fixedBackground ranked matchmaking has been added - Online play reliability and performance has been improved - CPU opponent AI improved - Universal dodge added (tap down). Grabs and select "wide" attacks cannot be dodged. - Jump is now performed by simply pressing up - Character now splat against wall if they collide feet first - Wall splat techs have been removed - Time between ground splat and ability to get up or perform rising attack has been increased - Grab breaks fixed - Player who breaks grab is no longer pushed back and has 4 frame advantage - Gravity decays during juggles - Hit flashes now color coded - Combo counter properly resets when player is knocked down and back rolls
changedSaloon stage colors adjusted to not clash with characters
changedCowboy uppercut no longer invulnerable on startup; range decreased; knockback altered - Cowboy gut punch range increased
removedHeadband knee knockback increased - Headband step knee knockback increased - Headband flip kick horizontal range increased, vertical range decreased, - Headband guard break command changed from 2PK to 6PK - Headband parry removed
changedWrestler chop range increased - Wrestler crouching punch range increased - Wrestler upper horizontal knockback reduced, vertical knockback increased - Wrestler windup punch knockback increased
  • Background ranked matchmaking has been added - Online play reliability and performance has been improved - CPU opponent AI improved - Universal dodge added (tap down). Grabs and select "wide" attacks cannot be dodged. - Jump is now performed by simply pressing up - Character now splat against wall if they collide feet first - Wall splat techs have been removed - Time between ground splat and ability to get up or perform rising attack has been increased - Grab breaks fixed - Player who breaks grab is no longer pushed back and has 4 frame advantage - Gravity decays during juggles - Hit flashes now color coded - Combo counter properly resets when player is knocked down and back rolls

  • Saloon stage colors adjusted to not clash with characters

  • Cowboy uppercut no longer invulnerable on startup; range decreased; knockback altered - Cowboy gut punch range increased

  • Headband knee knockback increased - Headband step knee knockback increased - Headband flip kick horizontal range increased, vertical range decreased, - Headband guard break command changed from 2PK to 6PK - Headband parry removed

  • Wrestler chop range increased - Wrestler crouching punch range increased - Wrestler upper horizontal knockback reduced, vertical knockback increased - Wrestler windup punch knockback increased

  • Monkey P1 palette adjusted - Monkey kick hitstun increased - Monkey upkick knockback increased

  • Crab crouching punch range increased

Source

Steam News / 3 December 2021

Open original post

Changelog.gg summarizes and formats this update. How we read updates.