Full notes
Full Super Bout: Champion's Tour update
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What changed
- Performance
- Maps
- Gameplay
Super Bout: Champion's Tour changes
Background ranked matchmaking has been added - Online play reliability and performance has been improved - CPU opponent AI improved - Universal dodge added (tap down). Grabs and select "wide" attacks cannot be dodged. - Jump is now performed by simply pressing up - Character now splat against wall if they collide feet first - Wall splat techs have been removed - Time between ground splat and ability to get up or perform rising attack has been increased - Grab breaks fixed - Player who breaks grab is no longer pushed back and has 4 frame advantage - Gravity decays during juggles - Hit flashes now color coded - Combo counter properly resets when player is knocked down and back rolls
Saloon stage colors adjusted to not clash with characters
Cowboy uppercut no longer invulnerable on startup; range decreased; knockback altered - Cowboy gut punch range increased
Headband knee knockback increased - Headband step knee knockback increased - Headband flip kick horizontal range increased, vertical range decreased, - Headband guard break command changed from 2PK to 6PK - Headband parry removed
Wrestler chop range increased - Wrestler crouching punch range increased - Wrestler upper horizontal knockback reduced, vertical knockback increased - Wrestler windup punch knockback increased
Monkey P1 palette adjusted - Monkey kick hitstun increased - Monkey upkick knockback increased
Crab crouching punch range increased
Source
Changelog.gg summarizes and formats this update. How we read updates.
