Full notes
Full Super Animal Royale update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Events
- Gameplay
- Maps
- Balance
Super Animal Royale changes
We hope you’ve been enjoying Bright Future and had a great time with the Respawning Day event! We’ve still got a few bonus updates to round things out, starting with a new breed now available in the Research Lab: the Super Cartoon Gorilla!
Super Spring Animals
The Super Spring Animals have also made the jump from Twitch Drops into the Research Lab, so you can now unlock them all there:
Super Sable Lop Bunny
Super Fawn
Super Appaloosa Horse
Super Spotted Lop Bunny
Featured Weapon Rotation
As promised in the Bright Future patch notes, Featured Weapon Rotation is now live! Every 24 hours, the featured weapon in Battle Royale will rotate between the Uzis, Triple-Barrel Blunderbuss, and Bwoking Launcher.
This system gives us room to keep experimenting with limited-time weapons without bloating the core weapon lineup, and also helps keep gameplay fresh day to day. We expect to add more weapons to the rotation over time, so stay tuned.
The X-Ray Cannon was a more experimental weapon, and the current rotation system doesn’t include Mole Crate weapons, so we’ve moved it into the archive for now. Let us know if you’d like to see it return, and what you’d want changed if it does!
WANTED: S.A.W. vs. Rebellion Feedback
We’re hard at work on the next big update for the game, and one area we’d especially like more player feedback on is S.A.W. vs. Rebellion.
If you’ve got thoughts, please leave them in the Steam Discussion below. We’ll be reading through it closely and taking notes!
To give you a sense of the kinds of improvements we’re thinking about, we’re already looking at adding class-specific helmets to make it easier to identify classes at a glance. We’re also brainstorming whether there’s a good way to bring featured weapons into the mode, and we’d like to add some SvR-specific milestones too.
We’d love to add a new SvR map too, but that one’s trickier. It means finding a part of the island that feels fair for both teams, with terrain and layout that work well for flag placements and the mode’s wide map shape. If you’ve got ideas for spots you think could work, let us know!
We’d also love to hear your thoughts on Twinkle, our lovable Giant Star-Nosed Mole. The mechanic is meant to create comeback opportunities while also helping one-sided matches end faster, but we’d love to hear any ideas you have for how we could improve it.
SvR updates will only be one part of v2.2, but it’s a mode we haven’t had much chance to revisit in a while, so we’re excited to dig back into it.
See you in the Steam Discussion, and we’ll also be following the conversations in Discord and Reddit.
That’s all we have for today, Super Animals. We hope you enjoy the new Super Cartoon Gorilla and the Featured Weapon Rotation, and we’re looking forward to digging into your feedback.
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See you on the island, Super Animals!
Source
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