Full notes
Full Super Algebrawl update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
- Balance
Hi punks!
Thank you so much for your support on our first release of the year! We hope you're enjoying the game!
There were a few minor bugs and errors left in the game, so we set back to work for this small patch. The game should now be a little more balanced, and also you should be able to get the achievements! (sorry about that)
Here's the full changelog:
Divide now requires at least one non-monster
Added a "give up" button in the ingame menu
Added numbers shortcuts for selecting spells
Ingame Ritual hint now specifies which spell is added
[Bugfix] Using bodyguard with no target doesn't freeze the game anymore
[Bugfix] Ritual won't give "attack" spell anymore
[Bugfix] Stealth now works anytime but can't reduce hp under 1
[Bugfix] Steam achievements will now properly trigger
Have a wonderful day, enjoy the game! -PUNKCAKE Délicieux 🥞
Source
Changelog.gg summarizes and formats this update. How we read updates.
