Full notes
Full Supa Kila Monsta Hunta update
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What changed
- Gameplay
- UI and audio
- Performance
- Balance
January 1th 2017
Update 0.5426
Dear Supa's here is a "Santa Clause is forever young but late last year!" update Options and settings
added movement option to choose between controller relative / head relative movement
menu has been redesigned, made easier to manipulate and choose from options
added graphics: "Ambient occlusion" toggle under graphics settings (realy useless, disabled by default)
added graphics: "eye adaptation" toggle under graphics settings
added graphics: "deferred render" togle to use deferred rendering path (slower but much more lights, don't use if you don't have at least 1080 and fast computer) NOTE: SKMH should be played in this mode. Only in this mode all the tripy visuals will come to its full glory.
added difficulty: "player targeting error" under difficulty
added "2nd player settings": still looking into what to do with 2nd player, performance impact is too big on the expense of VR player
added player stats
experimental: working on sound raytracing for reflection and reveberation (conceptual work in progress, not functioning correctly yet) default off, but try it, tell me what you think, to subtile maybe ? Two more masks for monsters Masks give monsters special powers. Besides pumpkin, hockey, vandeta and gato mask we added two more masks:
primitivist mask, for primitivists
horned mask, for those wanted to be minotaurs, but somehow failed to do so Powers by mask:
pumpkin: gain health +1
hockey: resistance -2
vandeta: speed +2
gato: damage *2
primitivist: can forget to die
horned: resistance to push/pull & explosion Changes: * visuals for effects, fire, electricity, poisson, acid, heat * changed visuals for electric bolts and acid spitters * max teleport distance 35 * faster teleportation * lightning spell is now 2x more powerfull but also more unpredictable with damage * concusion bomb is destroyed on contact, no longer jumping around after hit * no longer humanoid spawning on teleportation or when dead (i will make this so that player can choose which character to play) * lightning shield magic is now double powered * acid bolts take less mana * acit spitter takes less mana * worms no longer deadly for player * poisson gas no longer deadly for player * Optimizations * speed/performance increase, smarter culling Story: This is preview of environment where 7 parts of story will be presented. Currently working on minotaur and his monologues. As you might know, final quest is to collect all parts and create a supreme being. Last part to give is your own heart. When supreme being is awaken, player take its form and must undo its own doing. In first part you play as a sad deamon to unleash hell in this realm after your love died. You finish the part by walking into active vulcano. You end up at Minotaurs throne room, which is not complete yet. There are still 8 labyrinths where for action/arcade game play (or to get parts) Movement: Move your thumb forward on the trackpad to move in the direction relative to controller (option in settings: direction you are facing.) Movement speed has been reduced a bit. For the smoothest experience this is recommended. You can move on ground if it is not too steep. Try movement on buildings and walls that are not perpendicular to ground or have negative angle. Teleportation even though unnatural is still active and can be used to move quickly on higher grounds. I didn't want to disable cause I like it how you can teleport yourself through ceilings. This movement type can get you "inside", if you move physically, in which case eiter you move back in real world or teleport to another destination. Sometimes you can get stuck on top of totem, then you have to use teleport to move down from it. Post what you think on forums, would really like to hear from you all. Happy New Year! T.
Source
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