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Steam News25 November 20169y ago

And now something completely different

November 25th 2016 Update 0.4653 Dear Supa's we are proud to announce something completely different: SKMH is now a single (VR) or two (VR/Desktop) player asymmetric coop game.

Full notes

Full Supa Kila Monsta Hunta update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes8 additions7 changes0 removals
  • Gameplay
  • UI and audio
  • Performance
  • Balance
  • Fixes
changedUpdate 0.4653Dear Supa's we are proud to announce something completely different: SKMH is now a single (VR) or two (VR/Desktop) player asymmetric coop game. upcoming update code named "2nd Sun, Moon and Utilities" Gameplay changes
changedUpdate 0.4653Opening inventory will slowdown time for 7 seconds. This perk has 30s cool-down (was 42 but i reduced it as you its fun). During cool-down inventory will be displayed but slowdown will not occur.
addedUpdate 0.4653player can now catch fire (immune), acid and electricity
addedUpdate 0.4653upon completion of labyrinth new level is automatically loaded
addedUpdate 0.4653Independent camera, can be enabled by pressing "1" (on keyboard not numpad)
changedUpdate 0.4653camera can be moved freely while right mouse button down is down and with key "WASD"+"QE" and rotated with mouse. it is meant for those not in VR to observe game environment from third person perspective. Camera can be locked/unlocked with key "L" to keep distance to main player. (you can still rotate it by moving mouse while holding right mouse button) I suggest you turn off fancy camera effects and volumetrics mainly due to VR performance concerns. (press '7' to toggle) Sun and Moon

Supa Kila Monsta Hunta changes

changedDear Supa's we are proud to announce something completely different: SKMH is now a single (VR) or two (VR/Desktop) player asymmetric coop game. upcoming update code named "2nd Sun, Moon and Utilities" Gameplay changes
changedOpening inventory will slowdown time for 7 seconds. This perk has 30s cool-down (was 42 but i reduced it as you its fun). During cool-down inventory will be displayed but slowdown will not occur.
addedplayer can now catch fire (immune), acid and electricity
addedupon completion of labyrinth new level is automatically loaded
addedIndependent camera, can be enabled by pressing "1" (on keyboard not numpad)

November 25th 2016

Update 0.4653

Dear Supa's we are proud to announce something completely different: SKMH is now a single (VR) or two (VR/Desktop) player asymmetric coop game. upcoming update code named "2nd Sun, Moon and Utilities"Gameplay changes

Opening inventory will slowdown time for 7 seconds. This perk has 30s cool-down (was 42 but i reduced it as you its fun). During cool-down inventory will be displayed but slowdown will not occur.

player can now catch fire (immune), acid and electricity

upon completion of labyrinth new level is automatically loaded

different monsters are now immune to different types of projectiles Utilities

Independent camera, can be enabled by pressing "1" (on keyboard not numpad)

camera can be moved freely while right mouse button down is down and with key "WASD"+"QE" and rotated with mouse. it is meant for those not in VR to observe game environment from third person perspective. Camera can be locked/unlocked with key "L" to keep distance to main player. (you can still rotate it by moving mouse while holding right mouse button) I suggest you turn off fancy camera effects and volumetrics mainly due to VR performance concerns. (press '7' to toggle) Sun and Moon

added "eclipse" - VR player will be invincible during solar eclipse

added planetary "conjunction" three planets align into conjunction, making all monsters turn to sky and start chanting

when eclipse and conjunction happens is the only time to complete the supreme being !! 2nd player on desktop screen

keep in mind that performance will drop when 2nd player is playing (works nice if you have powerful graphics like 1080)

can be activated in independent camera view

second player can can play as an FPS player, he can be an opponent to VR player or play as assistant

when not "in body" second player can click on monsters and send them to new positions

2nd player can play with any monster

when level is finished 2nd player is placed behind temple

2nd player is experimental and can easily overflow items and bodies and cause situations where number of items will be hard to manage by game.

really looking forward to feedback on this. Weapons

Numb gun now no longer crashes (it was Unity bug, seems they fixed something in physics with latest patch release

Jelly gun will put monster in jelly, monster will not be able to move for 5s, but does little/no damage. New models

Minotaur monster

Daemon monster

changed model for player

added intro sequence Fixes

Fixed creature bug when creature landed, sometimes not detecting properly, causing creature to do another jump on landing.

fixed multiple sound spawning, sound performance and spatialization adjustments

chests are now placed in all levels Issues

avatar of VR player is sometimes lost (gets stuck or something idk)

changed default control left controller is now movement (maybe bit too fast?), while right one is still teleport Todo: make monsters - When conjunction happens, all monsters turn to sun and start chanting. (they do it only once now) - they should eat when they do not see the enemy - trap monsters in jelly(jelly gun sticks monsters, but it has no visual representation)

Source

Steam News / 25 November 2016

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