Full notes
Full Supa Kila Monsta Hunta update
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What changed
- Gameplay
- UI and audio
- Performance
- Balance
- Fixes
Supa Kila Monsta Hunta changes
November 25th 2016
Update 0.4653
Dear Supa's we are proud to announce something completely different: SKMH is now a single (VR) or two (VR/Desktop) player asymmetric coop game. upcoming update code named "2nd Sun, Moon and Utilities"Gameplay changes
Opening inventory will slowdown time for 7 seconds. This perk has 30s cool-down (was 42 but i reduced it as you its fun). During cool-down inventory will be displayed but slowdown will not occur.
player can now catch fire (immune), acid and electricity
upon completion of labyrinth new level is automatically loaded
different monsters are now immune to different types of projectiles Utilities
Independent camera, can be enabled by pressing "1" (on keyboard not numpad)
camera can be moved freely while right mouse button down is down and with key "WASD"+"QE" and rotated with mouse. it is meant for those not in VR to observe game environment from third person perspective. Camera can be locked/unlocked with key "L" to keep distance to main player. (you can still rotate it by moving mouse while holding right mouse button) I suggest you turn off fancy camera effects and volumetrics mainly due to VR performance concerns. (press '7' to toggle) Sun and Moon
added "eclipse" - VR player will be invincible during solar eclipse
added planetary "conjunction" three planets align into conjunction, making all monsters turn to sky and start chanting
when eclipse and conjunction happens is the only time to complete the supreme being !! 2nd player on desktop screen
keep in mind that performance will drop when 2nd player is playing (works nice if you have powerful graphics like 1080)
can be activated in independent camera view
second player can can play as an FPS player, he can be an opponent to VR player or play as assistant
when not "in body" second player can click on monsters and send them to new positions
2nd player can play with any monster
when level is finished 2nd player is placed behind temple
2nd player is experimental and can easily overflow items and bodies and cause situations where number of items will be hard to manage by game.
really looking forward to feedback on this. Weapons
Numb gun now no longer crashes (it was Unity bug, seems they fixed something in physics with latest patch release
Jelly gun will put monster in jelly, monster will not be able to move for 5s, but does little/no damage. New models
Minotaur monster
Daemon monster
changed model for player
added intro sequence Fixes
Fixed creature bug when creature landed, sometimes not detecting properly, causing creature to do another jump on landing.
fixed multiple sound spawning, sound performance and spatialization adjustments
chests are now placed in all levels Issues
avatar of VR player is sometimes lost (gets stuck or something idk)
changed default control left controller is now movement (maybe bit too fast?), while right one is still teleport Todo: make monsters - When conjunction happens, all monsters turn to sun and start chanting. (they do it only once now) - they should eat when they do not see the enemy - trap monsters in jelly(jelly gun sticks monsters, but it has no visual representation)
Source
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