Full notes
Full Sunshine Heavy Industries update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello, builders! This last week since launch, we've been focused on bugfixes and some visual tweaks based on player feedback. We've been posting regular patchnotes on the Discord, if you'd like slightly more up-to-date updates.
What changed
- Performance
- UI and audio
- Fixes
- Gameplay
Sunshine Heavy Industries changes
Now that the dust is settling from launch, our next focuses are a small content update and a public-facing roadmap for upcoming features. Keep an eye out!
# 2021/5/11
# 0.9.1
Early access launch!
# 0.9.2
Fixed pixel perfect rendering on scaled displays - Render nebula on extremely wide aspect ratios - Fixed selection bug
# 0.9.3
Fixed some typos - Reduced exported gif filesize
# 0.9.4
Fixed icons - Fixed part costs - Fixed cursor pixel
# 2021/5/12
# 0.9.5
Alphabetized parts and folders - Renamed long part name - Ships with irradiated parts can no longer pass
# 0.9.6
Reworked reactor, lab, and ftl sprites - Optimized savegame write speed
# 2021/5/13
# 0.9.7
Gif export tweaks - Tweaked solar panel and armor stats - Fixed typos
## 0.9.8
Improved part detail display / formatting - Fixed rounding confusion for Maneuverability req - Fixed toolbar buttons deselecting parts - Character sprites in exported gifs - Improved gif quality settings
## 0.9.9
Renamed engine part with correct dimensions - Parts can no longer appear as selected in gif exports
# 2021/5/17
## 0.9.10
Heatsink AOE now visible when hovering - Updated soundtrack with latest mastered tracks - Added scaffold_1x1 - HDR monitor fix - Made stats overlay more opaque - Added some passing planets in the background
# 2021/5/18
## 0.9.11
Part welding animations - More stats overlays
## 0.9.12
Fixed savegame migration bug
Source
Changelog.gg summarizes and formats this update. How we read updates.
