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Steam News1 June 20261mo ago

v2026.4.5: Out on Steam

Hello, I'm here to bring v2026.4.5, the next update to Sunrise, and a very major one at that, considering the game is finally out on Steam, but first: Sunrise for 30% off!

In this update6

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Full Sunrise update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello, I'm here to bring v2026.4.5, the next update to Sunrise, and a very major one at that, considering the game is finally out on Steam, but first:

What changed

11 fixes14 additions18 changes4 removals
  • Balance
  • UI and audio
  • Gameplay
  • Workshop
  • Server
  • Maps
changedSunrise for 30% off!Sunrise is on sale for 30% off of its normal price until June 8 , so grab a copy while you can at 30% of the price!
addedAdditions (features):The HUD: The Heads-Up Display / HUD is now in working condition, featuring a counter for level time, which can hit a maximum of 10 minutes unless in the Editor to which it's disabled, your score, and the amount of bits you've collected! It also shows score combos when they occur in the top-right too! The Pause Menu is also now available, by pressing [ESC]
changedAdditions (features):Editor's Setup Mode : The Editor's previously "Coming Soon" setup screen is now available. From here, you can rename your level and pick a level theme for the terrain system (updated and mentioned below) to interact with.
addedAdditions (features):High-Contrast Backgrounds Option: Enabling this new option will lower the brightness of the in-game backgrounds which can be useful for the visually impaired.
addedAdditions (features):Photosensitive Mode: Flashing visuals in-game will be lowered, slowed, or removed entirely if enabled in the options!
addedAdditions (features):Spawn Location Movement: You can now move the Spawn Location in your level using on-screen arrows!

Sunrise changes

changedSunrise is on sale for 30% off of its normal price until June 8 , so grab a copy while you can at 30% of the price!
addedThe HUD: The Heads-Up Display / HUD is now in working condition, featuring a counter for level time, which can hit a maximum of 10 minutes unless in the Editor to which it's disabled, your score, and the amount of bits you've collected! It also shows score combos when they occur in the top-right too! The Pause Menu is also now available, by pressing [ESC]
changedEditor's Setup Mode : The Editor's previously "Coming Soon" setup screen is now available. From here, you can rename your level and pick a level theme for the terrain system (updated and mentioned below) to interact with.
addedHigh-Contrast Backgrounds Option: Enabling this new option will lower the brightness of the in-game backgrounds which can be useful for the visually impaired.
addedPhotosensitive Mode: Flashing visuals in-game will be lowered, slowed, or removed entirely if enabled in the options!

Sunrise for 30% off!

Sunrise is on sale for 30% off of its normal price until June 8, so grab a copy while you can at 30% of the price!

Okay, now for the changelog:

Additions (features):

  • The HUDThe Heads-Up Display / HUD is now in working condition, featuring a counter for level time, which can hit a maximum of 10 minutes unless in the Editor to which it's disabled, your score, and the amount of bits you've collected! It also shows score combos when they occur in the top-right too! The Pause Menu is also now available, by pressing [ESC]
  • Editor's Setup ModeThe Editor's previously "Coming Soon" setup screen is now available. From here, you can rename your level and pick a level theme for the terrain system (updated and mentioned below) to interact with.
  • High-Contrast Backgrounds OptionEnabling this new option will lower the brightness of the in-game backgrounds which can be useful for the visually impaired.
  • Photosensitive ModeFlashing visuals in-game will be lowered, slowed, or removed entirely if enabled in the options!
  • Spawn Location Movement: You can now move the Spawn Location in your level using on-screen arrows!

  • Out of Bounds Mode: In the Editor, you can now move the camera out of bounds without being allowed to place tiles or shapes!

  • Reset Camera Option: The first of many manual camera controls coming soon: an option that resets the camera's position and zoom level to their default starting values.

  • Content Warning at BootWhen the game first begins, you will see a content warning of what to expect from this game. Note that all mentioned content is not currently featured in-game, but will be included at a later date. This can be disabled in the Options
  • Steam Workshop Support: You can now upload and download levels directly from the Steam Workshop and either play them normally or load them into the Sunrise Editor!

  • Casual ModeCasual Mode is available! Taking damage will prevent you from losing bits, how fun! You can still die though, we're working on something for that one however...
  • Results Screen: Want to see how awful you did after a level? Now you can! This only applies whenever not in the Editor, however; when completing a level, you can see how much score, bits, and time bonuses you get alongside the rank for your level and applause. Hopefully.

Additions (gameplay):

  • SpringpadsSpringpads are a new level object that can boost you in a cardinal direction. You can place them in the Editor to which they are double the size of a normal level tile (64x64), and you can also press R to switch the direction your vertical or horizontal springpad is facing. There are normal springpads and super springpads, of which super springpads are colored and will boost you twice as much.
  • Boost Orbs: Boost Orbs are small yellow orbs that can only slightly boost you upwards compared to the springpads.

  • Enemies + Spawners: You can kill people now!...that sounds wrong, but they spawn in via Spawners and try to kill you first, so it's valid.

  • Bit Collection Sounds + their pitch increasing based on how many you collect in a row and applying score combos when maxed out

  • Dash's Updated MovesetThe controls have changed and [ENTER] no longer makes you jump. [A] is to Jump, with a double jump ability tagged on, whilst [S] is a mid-air dash.
  • After-Image: When Dash's speed is high enough, a randomly colored after-image will appear behind Dash.

  • Level Backgrounds: Alongside Level Themes (previously mentioned), they have their own automatically scrolling backgrounds!

Additions (technical):

  • Online Services: We're internally testing online capabilities with custom server support! More information on this is coming soon...

  • Player Debug HUDIf enabled in the options, the bottom right corner of your screen when playing a level will contain debugging information about the Player object's variables
  • Show Collision Tags Option: You can now enable the visibility of the debugging collision tags for tiles and terrain

  • Revamped Terrain System: The Terrain system has been revamped. Internally titled "TerrainV2", this uses big chunks of block and nine-slice sprites instead of individual objects, which eliminates the lag of filling in large areas with terrain, but eliminates backwards compatibility with v2026.4.4 created levels

  • Steam Achievements Support: You can unlock achievements! Currently, there's 23 and only few of those are unlockable due to them actually being in the game.

  • Faster Fade Transitions + "Perlin Noise" TransitionFade transitions are being condensed down into one object instead of multiple, alongside a new transition between screens using Perlin Noise, which is calculated on the GPU.

Tweaks & Changes:

  • Added smooth movement to the Volume Bar whenever scrolling to change the Master Volume

  • Removed the diagonal lines from the Main Menu's background

  • Changed the UI Highlight sound yet again

  • Lowered the opacity of the FPS counter if enabled

  • Added more minor Editor UI sounds when placing tiles or drawing shapes

  • The Editor's default background was edited to be slightly darker, alongside a small accent frame around the borders of the level, showing which is in and out of bounds.

  • Changed the colors on the toasts to the color palette of Dash (red-violet, yellow-orange, and dark-sky blue)

  • LOTS of very minor sprite touch-ups and small redraws (notable examples including: Dash's player sprites, the Spawn Location, etc.)

  • Replaced the clock ticking in the Editor with ocean-like ambience

  • Swapped the arrow button functionality for moving the spawn location to simply clicking and dragging

  • Updated Version Number (v2026.4.4 -> v2026.4.5)

  • Replaced most of the UI sounds once again

  • Replaced most "Toasts" in the Editor with the newer and much more expandable / verbose "Notifications"

  • Merged the "Save Level As" and "Save Level" Editor buttons into one button

Bug Fixes:

  • Fixed a bug involving opening a level without saving the previous one and the collision tags from the previous level still being present

  • Fixed the legacy title sequence's animation occasionally flashing fallback images as a result of not pre-loading the frames

  • Fixed a bug related to the Objects Palette in the Editor extending off-screen with the wrong dimensions when in Fullscreen

  • Fixed a bug where room changes would reset the cursor to the wrong sprite

  • Fixed various Editor bugs related to incorrect offsets with the cursor

  • Fixed a bug where you could enter the Setup view in the Editor whilst playtesting a level

  • Fixed a bug where the notifications would move towards the wrong locations instead of sticking to the top right of the screen

  • Fixed a bug where during the Pre-Game Over screen sequence, you can quit playtesting and cause even more bugs

  • Fixed a bug where you could press the "Run Level" button in the Project dropdown whilst already playtesting your level and potentially corrupt your save file

  • Fixed a bug related to the previous one listed where you could press "Run Level" twice or more times during the fade transition

  • Fixed a crash where spamming the "Next" and "Previous" buttons in the Options would crash the game due to an uninitialized, yet completely unused variable

Removals:

  • Removed the "Help" dropdown added in v0.3.1 alongside the non-functional "Report a Bug" button and other links.

  • Not exactly removed, but hid the Chapter 1 Cutscene demo present in previous versions, as time constraints left it heavily unfinished.

DOT DOT DOT PERIOD PERIOD PERIOD KEY KEY KEY 20 TIMES

Source

Steam News / 1 June 2026

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