Full notes
Full Sunrider Legends Tactics update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
- Fixes
- Performance
- UI and audio
Sunrider Legends Tactics changes
WARNING: Save files made in this version cannot be loaded into older versions of the game!
Increased the armor of Arcadius in RPG battles.
The Bitter Conclusion will now always end by turn 26, with additional units now spawning up until this point.
Fixed a bug where captured ships would then allow you to capture other ships with only one crew member.
Fixed a bug where more reinforcements could be spawned through the use of saves in the Ambush at Ongess mission.
Fixed a bug that would allow you to capture a Fort.
Fixed a bug where the player would be unable to rebind the quick load key without triggering a quick load.
Fixed a bug where text offset would always reset upon starting the game up.
Fixed a bug that would lead story forced retreats registering as a proper defeats.
Fixed a crash caused by having all active ships in your fleet obstructed when it comes to line of sight (relevant to missions like the Liberation of Ryuvia).
Fixed a crash caused by trying to load a quick save that does not exist.
Fixed various typos.
Source
Changelog.gg summarizes and formats this update. How we read updates.
