Full notes
Full SUNLESS SEA update
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What changed
- Compatibility
SUNLESS SEA changes
It’s only 18 days until Zubmariner comes out! That’s not long at all. Between now and then we’ll be releasing the zee-plumbing, heart-pounding launch trailer, and discussing Zubmariner live from EGX. You can watch live on their twitch stream at 4pm BST on Saturday 24th September: www.twitch.tv/egx (We’ll also be announcing our next game! We’re slightly beside ourselves even thinking about that!)
UI and Text Resizing
Sunless Sea was made in Unity 4, which had some limitations particularly around the way it handled text. As a pretty text-heavy game, we ended up with many players finding the game unplayable due to their screen resolution. Text was tiny or fuzzy. Not ideal! Happily, in Unity 5 we’ve been able to do a lot more with the user interface, and have fixed the fuzzy/tiny text problems (with the help of everyone who opted into the Unity 5 beta - thanks!). Please enjoy fiddling with the size of your text and the gazetteer to your heart’s content.
Source
Changelog.gg summarizes and formats this update. How we read updates.
