HomeGamesUpdatesPricingMethodology
Steam News22 September 20169y ago

Zubmariner comes out in 18 days! | Sunless Sea text and UI resizing now available

It’s only 18 days until Zubmariner comes out! That’s not long at all. Between now and then we’ll be releasing the zee-plumbing, heart-pounding launch trailer, and discussing Zubmariner live from EGX.

Full notes

Full SUNLESS SEA update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix0 additions0 changes0 removals
  • Compatibility
fixedUI and Text ResizingSunless Sea was made in Unity 4, which had some limitations particularly around the way it handled text. As a pretty text-heavy game, we ended up with many players finding the game unplayable due to their screen resolution. Text was tiny or fuzzy. Not ideal! Happily, in Unity 5 we’ve been able to do a lot more with the user interface, and have fixed the fuzzy/tiny text problems (with the help of everyone who opted into the Unity 5 beta - thanks!). Please enjoy fiddling with the size of your text and the gazetteer to your heart’s content.

SUNLESS SEA changes

fixedSunless Sea was made in Unity 4, which had some limitations particularly around the way it handled text. As a pretty text-heavy game, we ended up with many players finding the game unplayable due to their screen resolution. Text was tiny or fuzzy. Not ideal! Happily, in Unity 5 we’ve been able to do a lot more with the user interface, and have fixed the fuzzy/tiny text problems (with the help of everyone who opted into the Unity 5 beta - thanks!). Please enjoy fiddling with the size of your text and the gazetteer to your heart’s content.

It’s only 18 days until Zubmariner comes out! That’s not long at all. Between now and then we’ll be releasing the zee-plumbing, heart-pounding launch trailer, and discussing Zubmariner live from EGX. You can watch live on their twitch stream at 4pm BST on Saturday 24th September: www.twitch.tv/egx (We’ll also be announcing our next game! We’re slightly beside ourselves even thinking about that!)

UI and Text Resizing

Sunless Sea was made in Unity 4, which had some limitations particularly around the way it handled text. As a pretty text-heavy game, we ended up with many players finding the game unplayable due to their screen resolution. Text was tiny or fuzzy. Not ideal! Happily, in Unity 5 we’ve been able to do a lot more with the user interface, and have fixed the fuzzy/tiny text problems (with the help of everyone who opted into the Unity 5 beta - thanks!). Please enjoy fiddling with the size of your text and the gazetteer to your heart’s content.

Source

Steam News / 22 September 2016

Open original post

Changelog.gg summarizes and formats this update. How we read updates.