What changed
1 fix0 additions3 changes0 removals
- UI and audio
- Compatibility
fixedWhat does this mean?Sunless Sea was made in Unity 4, which had some limitations particularly around the way it handled text. As a pretty text-heavy game, we ended up with many users finding the game unplayable due to their screen resolution. Text was tiny or fuzzy. Not ideal! Happily, in Unity 5 we’ve been able to do a lot more with the user interface, and have fixed the fuzzy/tiny text problems.
changedHow can I get the Unity 5 version?Today we’ve launched an open Unity 5 beta branch that you can opt in to:
changedHow can I get the Unity 5 version?Note: It’s a beta, so you may experience trouble with your game if you opt in. We recommend backing up any saves you are fond of in a separate folder. In the beta branch you’ll find that you’re able to resize the gazetteer, and the game font, independently.
changedWhere do I send Unity 5 beta reports?We hope you’ll have a good play with it! Let us know via email if anything seems strange: sunlesssea@failbettergames.com. Please include an output log: https://www.failbettergames.com/output-log/ Thanks everyone! Oh and PS, a reminder: Zubmariner comes out in a month. Come 11 October, you’ll be called beneath the Zee.
SUNLESS SEA changes
fixedSunless Sea was made in Unity 4, which had some limitations particularly around the way it handled text. As a pretty text-heavy game, we ended up with many users finding the game unplayable due to their screen resolution. Text was tiny or fuzzy. Not ideal! Happily, in Unity 5 we’ve been able to do a lot more with the user interface, and have fixed the fuzzy/tiny text problems.
changedToday we’ve launched an open Unity 5 beta branch that you can opt in to:
changedNote: It’s a beta, so you may experience trouble with your game if you opt in. We recommend backing up any saves you are fond of in a separate folder. In the beta branch you’ll find that you’re able to resize the gazetteer, and the game font, independently.
changedWe hope you’ll have a good play with it! Let us know via email if anything seems strange: sunlesssea@failbettergames.com. Please include an output log: https://www.failbettergames.com/output-log/ Thanks everyone! Oh and PS, a reminder: Zubmariner comes out in a month. Come 11 October, you’ll be called beneath the Zee.
What does this mean?
Sunless Sea was made in Unity 4, which had some limitations particularly around the way it handled text. As a pretty text-heavy game, we ended up with many users finding the game unplayable due to their screen resolution. Text was tiny or fuzzy. Not ideal! Happily, in Unity 5 we’ve been able to do a lot more with the user interface, and have fixed the fuzzy/tiny text problems.
How can I get the Unity 5 version?
Today we’ve launched an open Unity 5 beta branch that you can opt in to:
Note: It’s a beta, so you may experience trouble with your game if you opt in. We recommend backing up any saves you are fond of in a separate folder. In the beta branch you’ll find that you’re able to resize the gazetteer, and the game font, independently.
Where do I send Unity 5 beta reports?
We hope you’ll have a good play with it! Let us know via email if anything seems strange: sunlesssea@failbettergames.com. Please include an output log: https://www.failbettergames.com/output-log/ Thanks everyone! Oh and PS, a reminder: Zubmariner comes out in a month. Come 11 October, you’ll be called beneath the Zee.