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Steam News6 August 20265d ago

Update v0.8.45

Thank you for your continued support and patience, Sunkenlanders! Your feedback, bug reports, and save files have played a big role in helping us improve the game.

In this update2

Full notes

Full Sunkenland update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

13 fixes2 additions1 change0 removals
  • Gameplay
  • Fixes
  • Maps
  • Balance
  • UI and audio
addedIn addition to ongoing bug fixes and improvements, we're also working on a major new feature: the Companion System. We're taking the time to make sure it's polished and complete before it's released. We truly appreciate your patience and continued support as we bring it to life.
changedThe following fixes and improvements are included in this update:
fixedBug FixesFixed an issue where dialogues with various NPCs would repeatedly reset to their initial state.
fixedBug FixesFixed an issue where certain dialogue stages failed to synchronize after a client joined a multiplayer session.
fixedBug FixesFixed an issue where the soldiers accompanying the Warlord in the final level could become stuck outside the walls.
fixedBug FixesFixed an issue where enemy ships moved too fast during combat. Their movement speed has been reduced by approximately 40%.

Sunkenland changes

addedIn addition to ongoing bug fixes and improvements, we're also working on a major new feature: the Companion System. We're taking the time to make sure it's polished and complete before it's released. We truly appreciate your patience and continued support as we bring it to life.
changedThe following fixes and improvements are included in this update:
fixedFixed an issue where dialogues with various NPCs would repeatedly reset to their initial state.
fixedFixed an issue where certain dialogue stages failed to synchronize after a client joined a multiplayer session.
fixedFixed an issue where the soldiers accompanying the Warlord in the final level could become stuck outside the walls.

Thank you for your continued support and patience, Sunkenlanders!

Your feedback, bug reports, and save files have played a big role in helping us improve the game. Every report helps us identify and resolve issues, and we're really grateful to everyone who has taken the time to share their experiences with us.

In addition to ongoing bug fixes and improvements, we're also working on a major new feature: the Companion System. We're taking the time to make sure it's polished and complete before it's released. We truly appreciate your patience and continued support as we bring it to life.

The following fixes and improvements are included in this update:

Bug Fixes

  • Fixed an issue where dialogues with various NPCs would repeatedly reset to their initial state.

  • Fixed an issue where certain dialogue stages failed to synchronize after a client joined a multiplayer session.

  • Fixed an issue where the soldiers accompanying the Warlord in the final level could become stuck outside the walls.

  • Fixed an issue where enemy ships moved too fast during combat. Their movement speed has been reduced by approximately 40%.

  • Fixed an issue where the Storm Outpost incorrectly displayed harvestable plants on the map.

  • Fixed an issue where the Blueprint: Leather Suitcase had a trade value of 0.

  • Fixed an issue where ore veins in the Ship Graveyard incorrectly displayed a workbench.

  • Fixed an incorrect icon for the Blueprint: Hull Reinforcement Material.

  • Fixed an issue where the displayed progress for the sailing distance achievement did not match the actual requirement.

  • Fixed an issue where harvestable objects at the Oil Refinery could sink into the ground.

  • Fixed a naming inconsistency between the High-Power Boat Boiler / High-Efficiency Boat Boiler and their corresponding blueprints.

  • Fixed an issue where sandbags on ships incorrectly displayed health bars.

  • Fixed an issue where ships stranded on shore could fall beneath the terrain after loading a save.

New Feature

  • Added the ability to individually hide UI markers, such as claimed flag markers.

Source

Steam News / 6 August 2026

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